ROGUE HALLOW'S IRONSIGHTS - Animations (Beta)
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Original publish date: 09.07.09
Current version: 0.8 Beta
File type: Essential
Skills required: Low (mod installation), High (animation alteration)
Author: Rogue Hallow Media


RH_IRONSIGHTS
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This animation package is the central component of the RH_IronSights system.  The animations herein allow weapons using them to center when aiming or firing in iron sights.

I cannot stress enough that unless the edited model package (available separately) and the RH_IRONSIGHTS.esm file are properly installed, these animations will not work correctly.


OVERVIEW
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These animations are used by the game to give weapons centered iron sights.  They currently overwrite the vanilla animations (there's a way to force custom animations using FO3Edit, but it's going to take some experimentation before I can implement it).  A vanilla animation backup package is included if you wish to uninstall.


CUSTOM ANIMATIONS
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I'm a scripter, not an animator, and editing .kf files used by the game's animations can be very trying.  So, the animations in RH_IronSights may not be absolutely perfect.  However, because every weapon has its own design and style but many use the same animations, it would be impossible to make a single animation that fits every gun.

The usual process for adding a gun to the RH_IronSights system is to edit the actual weapon mesh.  However, if you're feeling brave, you can create your own animations or adapt mine.

Say you've developed a set of really neat guns that act as an almost total replacer for the vanilla weapons.  Unfortunately, they are all far too tall to fit RH_IronSights, and squeezing them down into shape would damage the design too much.  You could alter the entire set of animations provided by this mod to suit your new set of weapons.

Fair warning: unless you have a 3D editing program where you can easily export animations usable by Fallout 3, working with animations can be very, very tedious.  You must use NifSkope to edit every bone you want changed degree by degree and inch by inch, and if that doesn't sound like enough fun, the bones in a .kf are invisible - so you can't actually see what you're doing!

So, mod animations with caution.  They WILL make you cry like a little girl who has just been told that Hannah Montana hates puppies.


INSTALLATION
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Merge the mod's Data folder with your game's Data folder.

Please note that without the custom model files and the .esm, this animation package is basically worthless.  Only when the model, the animation, and the setting are all in alignment will a weapon center properly during iron sights!

If you haven't carefully followed the installation instructions for the .esm and model packages, please do not complain that your guns aren't centered.


UNINSTALLATION
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Copy the files from the animation backup package to your game Data folder, overwriting when asked.


ISSUES & CONFLICTS
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* The animations are not 100% complete.  Some are not as visually appealing as they should be, and some have small problems.  The animations are a constant WIP, and should look perfect by the time the mod is out of beta.


LEGAL
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Until RH_IronSights is out of beta, do not repackage or republish any part of the mod.  This permission will change when the mod is complete.