msgid ""
msgstr ""
"Project-Id-Version: BodySlide_zh\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2019-05-08 18:25+0200\n"
"Last-Translator: \n"
"Language-Team: 小莫\n"
"Language: zh\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.1\n"
"X-Poedit-Basepath: .\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Poedit-SearchPath-0: BodySlide.po\n"

msgid "Outfit/Body"
msgstr "装备/身体"

msgid "Select an outfit to modify"
msgstr "选择一个装备来修改"

msgid "Preset"
msgstr "预设"

msgid "Choose from a list of slider settings presets"
msgstr "从列表中选择滑块设置的预设配置"

msgid "Saves the new slider values to the currently selected preset"
msgstr "保存新滑块值到当前已选的预设"

msgid "Save"
msgstr "保存"

msgid "Save the current slider settings as a new preset"
msgstr "保存当前的滑块设置为新预设"

msgid "Save As..."
msgstr "另存为..."

msgid ""
"Opens the group manager where you can edit existing or create new groups"
msgstr "打开组管理器，你可以在那里编辑现有的或创建新组"

msgid "Group Manager"
msgstr "组管理器"

msgid "Opens the current project in Outfit Studio"
msgstr "打开模型编辑器中的当前项目"

msgid "Single Weight"
msgstr "单重量"

msgid "Low Weight"
msgstr "最小值"

msgid "High Weight"
msgstr "最大值"

msgid "Copy the low weight slider values to the high weight section."
msgstr "复制最小值的滑块值到最大值的滑块值。"

msgid ""
"Build multiple outfits using the currently active slider values.\n"
"\n"
"Hold CTRL = Build to custom directory\n"
"Hold ALT = Delete from output directory"
msgstr ""
"使用当前预设批量建立装备。\n"
"按住CTRL = 在自定义目录中建立\n"
"按住ALT = 从目录中清理所有文件"

msgid "Batch Build..."
msgstr "批量建立..."

msgid "Build Morphs"
msgstr "建立变形"

msgid ""
"Builds a morphs (.tri) file alongside the meshes for accessing the sliders "
"in-game. Requires other mods to make use of the morph data."
msgstr "建立一个变形(.tri)文件来在游戏中访问滑块。需要其他mod来利用变形数据。"

msgid "Show a preview window for this outfit."
msgstr "显示这件装备的预览窗口。"

msgid "Preview"
msgstr "预览"

msgid ""
"Creates the currently selected outfit/body.\n"
"\n"
"Hold CTRL = Build to working directory\n"
"Hold ALT = Delete from output directory"
msgstr ""
"创建当前选中的装备/身体。\n"
"按住CTRL = 在自定义目录中建立\n"
"按住ALT = 从目录中清理所有文件\""

msgid "Build"
msgstr "建立"

msgid "Copy the high weight slider values to the low weight section."
msgstr "复制最大重量滑块值到最小重量部分。"

msgid "About"
msgstr "关于"

msgid "Open settings dialog."
msgstr "打开设置对话框。"

msgid "Settings"
msgstr "设置"

msgid ""
"Open Outfit Studio, a full-featured tool for creating and converting outfits."
msgstr "打开模型编辑器，一个功能齐全的装备创建和转换工具。"

msgid "Failed to launch Outfit Studio executable!"
msgstr "无法启动模型编辑器的可执行文件"

msgid "Filter Options"
msgstr "过滤器选项"

msgid "Choose groups..."
msgstr "选择组..."

msgid "Choose groups to display in the Outfit menu"
msgstr "在装备菜单中选择组来显示"

msgid "Refresh Groups"
msgstr "刷新组"

msgid "Refresh group information"
msgstr "刷新组信息"

msgid "Save Outfit list as group..."
msgstr "将装备列表存为一组..."

msgid "Save the current filtered outfit list as a group"
msgstr "保存当前已过滤的装备列表为一组"

msgid "Refresh Outfits"
msgstr "刷新装备"

msgid "Reloads outfit list"
msgstr "重新载入装备列表"

msgid "Select None"
msgstr "清除选择"

msgid "Select All"
msgstr "选择所有"

msgid "Enter preset name..."
msgstr "输入预设名..."

msgid "Please enter a name for the new preset:"
msgstr "请为新预设输入一个名字："

msgid "Select groups to assign to the new preset:"
msgstr "为新预设分配组："

msgid "Deletes a project from its project file"
msgstr "从项目文件中删除项目"

msgid "Delete Project"
msgstr "删除项目"

msgid "Do you really wish to delete the selected project?"
msgstr "你真的要删除所选的项目吗？"

msgid "Deletes a preset from its preset file"
msgstr "从预设文件中删除预设"

msgid "Delete Preset"
msgstr "删除预设"

msgid "Do you really wish to delete the selected preset?"
msgstr "你真的要删除所选的预设吗"

msgid "&Save"
msgstr "&保存"

msgid "&OK"
msgstr "&确定"

msgid "&Cancel"
msgstr "&取消"

msgid ""
"Choose a group and add or remove members by selecting them in the lists."
msgstr "选择一个组，从列表中增加或移除选中的成员。"

msgid "Select a group XML file"
msgstr "选择一个组的 XML 文件"

msgid "Save As"
msgstr "另存为"

msgid "Groups"
msgstr "组"

msgid "Add Group"
msgstr "增加组"

msgid "Remove Group"
msgstr "移除组"

msgid "Members"
msgstr "成员"

msgid "Remove >>"
msgstr "移除 >>"

msgid "Outfits"
msgstr "装备"

msgid "<< Add"
msgstr "<< 增加"

msgid "Save Changes"
msgstr "保存更改"

msgid ""
"Do you really want to close the group manager? All unsaved changes will be "
"lost."
msgstr "你确定关闭管理器身形管理器吗?所有未保存的内容都会丢失"

msgid "Batch Build"
msgstr "批量建立"

msgid ""
"Select the slider sets for the batch build process. Use the group and outfit "
"filters to show the outfits you want!"
msgstr "为批量建立选择滑块设置。使用组和装备过滤器来显示你想要的装备！"

msgid "&Build"
msgstr "&建立"

msgid "Game"
msgstr "游戏"

msgid "Target Game"
msgstr "目标游戏"

msgid "Choose the target game you want to use the program for here."
msgstr "选择你想使用这个程序的目标游戏。"

msgid "Fallout 3"
msgstr "辐射3"

msgid "Fallout New Vegas"
msgstr "辐射新维加斯"

msgid "Skyrim"
msgstr "天际"

msgid "Fallout 4"
msgstr "辐射4"

msgid "Advanced"
msgstr "高级"

msgid "Game Data Path"
msgstr "游戏数据路径"

msgid "Select the data path of the game..."
msgstr "选择这个游戏的数据路径..."

msgid "Data path to load textures from."
msgstr "数据路径用来载入材质和建立文件。"

msgid "Output Path"
msgstr "输出路径"

msgid "Select the output path..."
msgstr "选择输出路径......"

msgid ""
"Data path to build files to. If empty, Game Data Path will be used instead."
msgstr "构建文件时的数据路径。 如果不填，则默认使用游戏数据路径。"

msgid "General"
msgstr "常规"

msgid ""
"Enables/disables the dialog for choosing which set to build during a batch "
"build if overrides happen."
msgstr "开启/关闭在批量建立覆盖发生时的选择对话框。"

msgid "Override Warning"
msgstr "覆盖警告"

msgid ""
"Enables/disables scanning BSAs in the game data folder for textures to load."
msgstr "开启/关闭在游戏数据目录中扫描BSA来载入材质。"

msgid "BSA Textures"
msgstr "BSA材质"

msgid ""
"Enables/disables panning the camera with the left mouse button in Outfit "
"Studio."
msgstr "开启/关闭模型编辑器中用鼠标左键平移相机。"

msgid "Left Mouse Pan"
msgstr "鼠标左键平移"

msgid "Data Files"
msgstr "数据文件"

msgid "Reference Skeleton"
msgstr "参照骨骼"

msgid "File"
msgstr "文件"

msgid "Select a reference skeleton .nif file..."
msgstr "选择一个参照骨骼.nif文件..."

msgid "The reference skeleton file for Outfit Studio."
msgstr "模型编辑器的参照骨骼文件。"

msgid "Root Node"
msgstr "根结点"

msgid ""
"The root node name of the reference skeleton. Can differ from game to game."
msgstr "参照骨架的根节点名称。 可以从不同的游戏到游戏。"

msgid "Close"
msgstr "关闭"

msgid "Brush Settings"
msgstr "笔刷权重"

msgid "Size"
msgstr "尺寸"

msgid "Strength"
msgstr "强度"

msgid "Focus"
msgstr "焦点"

msgid "Spacing"
msgstr "间距"

msgid "Meshes"
msgstr "模型"

msgid "Bones"
msgstr "骨骼"

msgid "Lights"
msgstr "灯光"

msgid "Reset"
msgstr "重置"

msgid "Ambient"
msgstr "环境"

msgid "Frontal"
msgstr "前端"

msgid "Directional 1"
msgstr "方向1"

msgid "Directional 2"
msgstr "方向2"

msgid "Directional 3"
msgstr "方向3"

msgid "De-/Select Sliders"
msgstr "权限/取消滑块"

msgid "Fixed Weight Brush"
msgstr "固定权重笔刷"

msgid "Preview Scaling"
msgstr "缩放预览"

msgid "Menu"
msgstr "菜单"

msgid "New Project...\tCtrl+N"
msgstr "新建项目...\tCtrl+N"

msgid "Create a new outfit project."
msgstr "创建一个新的装备项目。"

msgid "Load Project..\tCtrl+O"
msgstr "打开项目..\\tCtrl+O"

msgid "Load a project."
msgstr "打开一个项目。"

msgid "Add Project..\tCtrl+Shift+O"
msgstr "载入参照..."

msgid "Add a project without replacing the current one."
msgstr "载入一个新的参照滑块集，取代任何现有的参照物体。"

msgid "Load Reference..."
msgstr "载入装备..."

msgid ""
"Load a new reference slider set, replacing any current reference objects."
msgstr "载入一个NIF文件来修改，取代任何当前的装备物体。"

msgid "Load Outfit..."
msgstr "加载预设"

msgid ""
"Load a NIF file as the working outfit, replacing any current outfit objects."
msgstr "加载NIF文件作为本次的预设，替换当前的项目对象。"

msgid ""
"Disable for a different way of loading NIF files to see if that puts it into "
"the right (or a better) spot."
msgstr "禁用选项会采用不同的方式载入NIF文件，来使它放入正确（更好）的场景。"

msgid "Save Project\tCtrl+S"
msgstr "保存\tCtrl+S"

msgid "Save the project."
msgstr "保存"

msgid "Save Project As...\tCtrl+Shift+S"
msgstr "另存为\tCtrl+Shift+S"

msgid "Save the project under a new name."
msgstr "以新的名称保存这个项目。"

msgid "Import"
msgstr "导入"

msgid "From NIF..."
msgstr "从NIF..."

msgid "Choose a NIF file to import into the project."
msgstr "选择一个NIF文件导入到项目中。"

msgid "Import Data"
msgstr "导入数据"

msgid "Import BSClothExtraData From HKX"
msgstr "从HKX导入BSClothExtraData"

msgid ""
"Choose an HKX file to import as a BSClothExtraData block into the project."
msgstr "选择一个HKX文件作为BSClothExtraData块导入到项目中。"

msgid "Export"
msgstr "导出"

msgid "Save the current project as a NIF file (without reference)"
msgstr "保存当前项目为NIF文件（不带参照）"

msgid "To NIF With Reference..."
msgstr "到带参照的NIF..."

msgid "Save the current project as a NIF file (including reference)"
msgstr "保存当前项目为NIF文件（包含参照）"

msgid "Export Data"
msgstr "导出数据"

msgid "Export BSClothExtraData As HKX"
msgstr "导出BSClothExtraData为HKX"

msgid ""
"Save one of the currently loaded BSClothExtraData blocks to an HKX file."
msgstr "保存一个当已前载入的BSClothExtraData块为HKX文件。"

msgid "Make Conversion Reference"
msgstr "制作转换参照"

msgid ""
"Using the current slider settings for the reference shape, create a new "
"reference that will morph from the current shape back to the base shape."
msgstr ""
"在参照模型的基础上使用当前滑块设置，创建一个可以从当前模型变回基础模型的新参"
"照"

msgid "Exit\tAlt+F4"
msgstr "退出\tAlt+F4"

msgid "Exit Outfit Studio."
msgstr "退出模型编辑器。"

msgid "Edit"
msgstr "编辑"

msgid "Undo\tCtrl+Z"
msgstr "撤销\tCtrl+Z"

msgid "Undo the previous action."
msgstr "撤消上一个动作。"

msgid "Redo\tCtrl+Y"
msgstr "恢复\tCtrl+Y"

msgid "Redo the next undone action."
msgstr "恢复已撤销的动作。"

msgid "X Mirror\tX"
msgstr "X镜像\tX"

msgid "Mirror edits across the X axis."
msgstr "在X轴上镜像编辑"

msgid "Edit Connected Only\tC"
msgstr "仅编辑相连的顶点\tC"

msgid ""
"Edit only vertices that are connected to the ones under the brush within the "
"brush radius"
msgstr "仅编辑笔刷半径内相连的顶点"

msgid "Global Brush Collision\tB"
msgstr "全局笔刷笔刷\tB"

msgid ""
"Allows for the brushes to collide with all currently selected meshes at the "
"same time"
msgstr "允许笔刷同时处理所有已选的模型"

msgid "Recalculate Normals\tR"
msgstr "重新计算法线\tR"

msgid "Recalculate normals on active mesh"
msgstr "在选中的网格上重新计算法线"

msgid "View"
msgstr "视图"

msgid "Front\tShift+1"
msgstr "前\tShift+1"

msgid "Back\tShift+2"
msgstr "后\tShift+2"

msgid "Left\tShift+3"
msgstr "左\tShift+3"

msgid "Right\tShift+4"
msgstr "右\tShift+4"

msgid "Perspective\tShift+5"
msgstr "透视\tShift+5"

msgid "Toggle Ghost Mode\tG"
msgstr "幽灵模式开关\tG"

msgid "Show the active mesh in translucent mode."
msgstr "以半透明模式显示选中的网格。"

msgid "Show Wireframe\tW"
msgstr "显示线框\tW"

msgid "Show wireframe on all models."
msgstr "在所有模型上显示线框。"

msgid "Enable Lighting\tL"
msgstr "启用照明\tL"

msgid "Turn on or off lighting."
msgstr "开启或关闭照明。"

msgid "Enable Textures\tT"
msgstr "启用材质\tT"

msgid "Display texture maps on models."
msgstr "在模型上显示材质贴图。"

msgid "Shape"
msgstr "模型"

msgid "From OBJ..."
msgstr "从OBJ..."

msgid "Import an OBJ file as a new shape in the outfit."
msgstr "从OBJ文件中导入一个新模型插入装备。"

msgid "From FBX..."
msgstr "从FBX..."

msgid "Import an FBX file as a new shape in the outfit."
msgstr "从FBX文件中导入一个新模型插入装备。"

msgid "To NIF..."
msgstr "到NIF..."

msgid "Export only the selected shapes to a NIF file."
msgstr "只导出已选模型到一个NIF文件。"

msgid "Export selected shapes to NIF"
msgstr "导出已选模型到NIF"

msgid "Failed to export selected shapes to NIF file!"
msgstr "未能导出已选模型到NIF文件！"

msgid "To OBJ..."
msgstr "到OBJ..."

msgid "Export the current project as an OBJ file."
msgstr "导出当前项目为一个OBJ文件。"

msgid "To FBX..."
msgstr "到FBX..."

msgid "Export only the selected shapes to an FBX file."
msgstr "只导出已选模型为一个FBX文件。"

msgid "UV"
msgstr "UV"

msgid "Invert X"
msgstr "反转X轴"

msgid "Inverts the X-axis of the texture coordinates."
msgstr "反转材质坐标的X轴。"

msgid "Invert Y"
msgstr "反转Y轴"

msgid "Inverts the Y-axis of the texture coordinates."
msgstr "反转材质坐标的Y轴。"

msgid "Mirror"
msgstr "镜像"

msgid "Mirror the selected shapes on the X-axis."
msgstr "在X轴上镜像选定的形状。"

msgid "Mirror the selected shapes on the Y-axis."
msgstr "在Y轴上镜像选定的形状。"

msgid "Mirror the selected shapes on the Z-axis."
msgstr "在Z轴上镜像选定的形状。"

msgid "Duplicate..."
msgstr "复制"

msgid "Duplicate the current shape."
msgstr "复制当前模型。"

msgid "Rename...\tF2"
msgstr "重命名... \tF2"

msgid "Change the name of the current shape."
msgstr "更改当前模型的名称"

msgid "Set Reference"
msgstr "设置参照"

msgid "Turn the shape into the reference shape of the project."
msgstr "将这个模型转化为项目的参照模型。"

msgid "Move..."
msgstr "移动..."

msgid ""
"Apply an offset adjustment to the mesh vertices. This permanently moves "
"vertices."
msgstr "应用一个网格顶点的位移调节。这将永久移动顶点。"

msgid "Scale..."
msgstr "缩放..."

msgid "Apply a scale adjustment to the shape. This permanently moves vertices."
msgstr "应用一个模型的缩放。这将永久移动顶点。"

msgid "Rotate..."
msgstr "旋转..."

msgid "Apply a rotation to the mesh vertices. This permanently moves vertices."
msgstr "应用一个网格顶点的旋转。这将永久移动顶点。"

msgid "Smooth Seam Normals"
msgstr "平滑接缝法线"

msgid ""
"Smooths edges of seams (usually found at texture borders), disable if this "
"causes odd normals on the shape."
msgstr "平滑接缝处的边缘（常见与材质边界），如果法线显示异常的话禁用此选项。"

msgid "Lock Normals"
msgstr "锁定法线"

msgid ""
"Locks the mesh normals. Enable if you want to keep custom normals intact."
msgstr "锁定网格法线。使法线无法被编辑，如需再次编辑可以取消"

msgid "Copy Bone Weights"
msgstr "复制骨骼权重"

msgid "Copies all bone weights from the reference shape to the current shape."
msgstr "从参照模型复制所有的骨骼权重到当前模型。"

msgid "Copy Selected Weights"
msgstr "复制已选权重"

msgid ""
"Copies selected bone weights from the reference shape to the current shape."
msgstr "从参照模型复制已选骨骼权重到当前模型。"

msgid "Transfer Selected Weights"
msgstr "转移已选权重"

msgid ""
"Transfers selected weights from the reference shape to the current shape. "
"Requires same vertex count and order."
msgstr "从参照模型转移已选权重到当前模型。需要相同的顶点数和顺序。"

msgid "Mask Weighted Vertices"
msgstr "遮蔽权重顶点"

msgid ""
"Masks vertices with bone weights, so you can manually assign weights to "
"unweighted vertices."
msgstr "遮蔽有骨骼权重的顶点，方便手动处理无权重的顶点"

msgid "Delete\tDel"
msgstr "删除\tDel"

msgid "Removes the currently selected shape from the outfit."
msgstr "从装备中删除当前已选的模型。"

msgid "Properties..."
msgstr "属性..."

msgid ""
"Opens the properties dialog for shader, texture and more settings of the "
"selected shape."
msgstr "打开属性对话框来进行所选模型的着色器、材质及更多设置。"

msgid "Slider"
msgstr "滑块"

msgid "Conform Selected\tCtrl+C"
msgstr "应用选择\tCtrl+C"

msgid "Conform selected outfit shape to all checked sliders."
msgstr "将所有已选的滑块应用到选中的装备模型中。"

msgid "Conform All\tCtrl+Shift+C"
msgstr "应用所有滑块\tCtrl+Shift+C"

msgid "Conform all outfit shapes to all checked sliders."
msgstr "将所有已勾选的滑块应用到所有的装备模型中。"

msgid "Set Base Shape"
msgstr "设置基础模型"

msgid "Set the current outfit shape as the base shape and clear slider data."
msgstr "设置当前装备模型为基础模型，并清除滑块数据。"

msgid "Load Preset..."
msgstr "载入预设..."

msgid ""
"Load and preview a slider preset. Inverted sliders will have inverted values."
msgstr "加载并预览一个滑块预设。反转滑块的值是相反的。"

msgid "Save Preset..."
msgstr "保存预设..."

msgid ""
"Save a slider preset with the current values. Inverted sliders will have "
"inverted values."
msgstr "保存当前值为滑块预设。反转滑块的值是相反的。"

msgid "New Slider"
msgstr "新建滑块"

msgid "Create a new shape transformation slider."
msgstr "创建一个新的模型转换滑块。"

msgid "Coalesce sliders"
msgstr "合并滑块"

msgid ""
"Create a new shape transformation slider based on the current slider values"
msgstr "创建一个基于当前滑块值的新模型转换滑块"

msgid "New Zap Slider"
msgstr "新建修正滑块"

msgid "Create a new Zap slider based on unmasked vertices"
msgstr "创建一个基于未遮蔽顶点的新修正滑块。"

msgid "Import OSD..."
msgstr "导入OSD..."

msgid "Imports OSD file and creates sliders for shapes with a matching name."
msgstr "导入OSD文件并创建与模型相匹配的滑块。"

msgid "Export OSD..."
msgstr "导出OSD..."

msgid "Exports all currently loaded slider data to an OSD file."
msgstr "导出所有当前已载入的滑块数据为OSD文件。"

msgid "Import TRI Morphs..."
msgstr "导入TRI变形..."

msgid ""
"Imports TRI morphs from a TRI file and creates sliders for shapes with a "
"matching name."
msgstr "从TRI文件中导入TRI变形并创建对应的滑块。"

msgid "Export TRI Morphs..."
msgstr "导出TRI变形..."

msgid "Exports TRI morphs to a TRI file."
msgstr "导出TRI变形到TRI文件。"

msgid "Import Slider Data"
msgstr "导入滑块数据"

msgid "Import BSD..."
msgstr "导入BSD文件..."

msgid ""
"Import a BodySlide BSD file and overwrites the current shape's slider data."
msgstr "导入一个BSD文件，并覆盖当前模型的滑块数据。"

msgid "Import OBJ..."
msgstr "导入OBJ文件..."

msgid ""
"Import an OBJ file matching the current shape's vertex count, and calculate "
"slider data from the difference."
msgstr "导入一个OBJ文件匹配当前模型的顶点数，并从差异中计算滑块数据。"

msgid "Import FBX..."
msgstr "导入FBX文件..."

msgid ""
"Import an FBX file matching the current shape's vertex count, and calculate "
"slider data from the difference."
msgstr "导入一个FBX文件匹配当前模型的顶点数，并从差异中计算滑块数据。"

msgid "Export Slider Data"
msgstr "导出滑块数据"

msgid "Export BSD..."
msgstr "导出BSD..."

msgid "Exports the current slider's data as a BodySlide BSD file."
msgstr "导出当前滑块数据为BSD文件。"

msgid "Export OBJ..."
msgstr "导出OBJ..."

msgid "Export only the selected shapes to an OBJ file."
msgstr "只导出已选模型为一个OBJ文件。"

msgid "Negate Slider"
msgstr "否定滑块"

msgid "Negates the current slider, reversing it's effect"
msgstr "否定当前滑块，恢复它产生的影响"

msgid "Mask Affected Vertices"
msgstr "遮蔽受影响顶点"

msgid "Masks the vertices the slider is affecting for all selected shapes."
msgstr "为所有已选模型遮蔽受滑块影响的顶点"

msgid "Clear Slider Data"
msgstr "清除滑块数据"

msgid ""
"Erases the slider data without removing the slider itself. (Cannot be undone)"
msgstr "清除滑块数据而不删除滑块。（无法撤销）"

msgid "Delete Slider"
msgstr "删除滑块"

msgid "Delete the active slider from the project. (Cannot be undone)"
msgstr "从项目中删除选中的滑块。（无法撤销）"

msgid "Properties...\tTab"
msgstr "属性...\tTab"

msgid "Display and edit the active slider's properties."
msgstr "显示和编辑已激活滑块的属性。"

msgid "Tool"
msgstr "工具"

msgid "Current Tool"
msgstr "当前工具"

msgid "Select\t0"
msgstr "选择\t0"

msgid "Navigate and select meshes (or vertices in vertex mode)."
msgstr "浏览并选择网格（或在顶点模式下的顶点"

msgid "Mask\t1"
msgstr "蒙板\t1"

msgid ""
"Mask vertices to prevent them from being transformed.\n"
"Hold down the ALT key to remove masking."
msgstr ""
"遮蔽顶点以防误操作。\n"
"按住ALT键移除遮蔽。"

msgid "Inflate\t2"
msgstr "放大\t2"

msgid "Increase mesh volume in an area."
msgstr "在一个区域放大网格。"

msgid "Deflate\t3"
msgstr "缩小\t3"

msgid "Decrease mesh volume in an area."
msgstr "在一个区域缩小网格。"

msgid "Move\t4"
msgstr "移动\t4"

msgid "Move vertices over a plane parallel to the view."
msgstr "在视图中的一个平面上平移顶点"

msgid "Smooth\t5"
msgstr "平滑\t5"

msgid "Smooth an area of a mesh."
msgstr "平滑一个区域的网格。"

msgid "Weight Paint\t6"
msgstr "权重画笔\t6"

msgid ""
"Apply animation weight values for the currently selected bone.\n"
"Hold down the ALT key to weaken the weighting."
msgstr ""
"对当前选择的骨骼应用动画权重值。\n"
"按住ALT键减弱权重。"

msgid "Transform\tF"
msgstr "变形\tF"

msgid "Shows a transform tool to manipulate shapes and vertices with."
msgstr "显示变形工具来操作模型和顶点。"

msgid "Pivot\tF"
msgstr "变形\tF"

msgid ""
"Shows a pivot that can be moved and makes it the center of mesh operations "
"like rotation and scale."
msgstr "显示可以移动的轴，并使其成为网格操作的中心，如旋转和缩放。"

msgid "Vertex Edit\tQ"
msgstr "顶点编辑\tQ"

msgid ""
"Lets you select vertices to add to or remove from the mask.\n"
"Click on a vertex to select/unmask it.\n"
"Hold down CTRL to unselect/mask it."
msgstr ""
"允许你从蒙板中选择顶点来添加或删除。\n"
"点击一个顶点来选择/取消遮蔽它。\n"
"按住CTRL来取消选择/遮蔽它。"

msgid "Increase Brush Size\tShift++"
msgstr "增加笔刷尺寸\tShift++"

msgid "Increase brush diameter"
msgstr "增加笔刷直径"

msgid "Decrease Brush Size\tShift+-"
msgstr "减小笔刷尺寸\tShift+-"

msgid "Decrease brush diameter"
msgstr "减小笔刷直径"

msgid "Increase Brush Strength\tCtrl++"
msgstr "增加笔刷强度\tCtrl++"

msgid "Increase brush strength"
msgstr "增加笔刷强度"

msgid "Decrease Brush Strength\tCtrl+-"
msgstr "减小笔刷强度\tCtrl+-"

msgid "Decrease brush strength"
msgstr "减小笔刷强度"

msgid "Mask Less\tA"
msgstr "减少遮罩\tA"

msgid "Mask Less"
msgstr "减少遮罩"

msgid "Mask More\tD"
msgstr "增加遮罩\tD"

msgid "Mask More"
msgstr "增加遮罩"

msgid "Invert Mask\tCtrl+I"
msgstr "反转蒙板\tCtrl+I"

msgid "Invert Mask"
msgstr "反转蒙板"

msgid "Clear Mask\tCtrl+A"
msgstr "清除蒙板\tCtrl+A"

msgid "Clear Mask"
msgstr "清除蒙板"

msgid "Show Mask\tM"
msgstr "显示蒙板\tM"

msgid "Shade meshes to indicate areas that are currently masked."
msgstr "遮蔽模型来表明该区域已设置蒙板。"

msgid "New Project"
msgstr "新建项目"

msgid ""
"Create a new project by selecting a reference body slider set, and outfit "
"model files."
msgstr "选择一个参照的滑块集来创建新项目和装备模型文件。"

msgid "Load Project"
msgstr "打开项目"

msgid "Load a previously created slider set for editing."
msgstr "打开一个上次创建的滑块集来编辑。"

msgid "Select"
msgstr "选择"

msgid "Mask"
msgstr "蒙板"

msgid "Inflate"
msgstr "放大"

msgid "Deflate"
msgstr "缩小"

msgid "Move"
msgstr "移动"

msgid "Smooth"
msgstr "平滑"

msgid "Weight Paint"
msgstr "权重画笔"

msgid ""
"Apply animation weight values for currently selected bone.\n"
"Hold down the ALT key to weaken the weighting."
msgstr ""
"对当前选择的骨骼应用动画权重值。\n"
"按住ALT键减弱权重。"

msgid "Transform"
msgstr "变形"

msgid "Pivot"
msgstr "枢纽"

msgid "Vertex Edit"
msgstr "顶点编辑"

msgid "X Mirror"
msgstr "X镜像"

msgid ""
"Edit only vertices that are connected to the ones under the brush within the "
"brush radius."
msgstr "仅编辑笔刷半径内相连的顶点。"

msgid "Global Brush Collision\tC"
msgstr "全局笔刷\tC"

msgid ""
"Allows for the brushes to collide with all currently selected meshes at the "
"same time."
msgstr "允许笔刷同时处理所有已选的模型。"

msgid "View Front"
msgstr "前视图"

msgid "Change camera view to the front."
msgstr "改变相机视图到前方。"

msgid "View Back"
msgstr "后视图"

msgid "Change camera view to the back."
msgstr "改变相机视图到后方。"

msgid "View Left"
msgstr "左视图"

msgid "Change camera view to the left."
msgstr "改变相机视图到左方。"

msgid "View Right"
msgstr "右视图"

msgid "Change camera view to the right."
msgstr "改变相机视图到右方。"

msgid "Perspective View"
msgstr "透视图"

msgid "Toggle perspective view."
msgstr "开关透视图。"

msgid "Field of View"
msgstr "视野"

msgid "Field of View: 65"
msgstr "视野：65"

msgid "Move Shape"
msgstr "移动模型"

msgid "CBBE to Vanilla (old)"
msgstr "CBBE到原版（过时）"

msgid "Scale Shape"
msgstr "缩放模型"

msgid ""
"Scaling will adjust the size of a mesh. This permanently affects vertices."
msgstr "缩放会调整网格的尺寸。这将永久影响顶点。"

msgid "Scale"
msgstr "缩放"

msgid "Rotate Shape"
msgstr "旋转模型"

msgid "Apply a vertex position"
msgstr "应用顶点位置"

msgid "This permanently moves a single vertex straight to the given location."
msgstr "直接移动顶点到给定的位置。"

msgid ""
"Welcome to the New Project wizard!\n"
"\n"
"First, please choose a reference. Typically, this is a body (such as CBBE) "
"or a conversion set (such as Vanilla To CBBE) and comes with its sliders."
msgstr ""
"欢迎使用新项目向导！\n"
"\n"
"首先，请选择一个参照。一般来说，这是一个身形（比如CBBE）或者一个转换设置（比"
"如原版到 CBBE）和它们附带的滑块。"

msgid "Reference"
msgstr "参照"

msgid "From Template"
msgstr "从模板"

msgid "From File"
msgstr "从文件"

msgid "Select a project or NIF file"
msgstr "选择一个项目或NIF文件"

msgid "Slider Set:"
msgstr "滑块集："

msgid "Shape:"
msgstr "模型："

msgid "Clear Reference"
msgstr "清除参照"

msgid "Next, select an outfit/mesh to work on and enter a display name for it."
msgstr "然后，选择一个要修改的装备/模型，并为它起一个名称。"

msgid "Display Name"
msgstr "显示名称"

msgid "New Outfit"
msgstr "新装备"

msgid "Outfit/Mesh"
msgstr "装备/模型"

msgid "Select a file to load as an outfit/mesh"
msgstr "选择一个文件来载入装备/模型。 "

msgid "Clear Outfit"
msgstr "清除装备"

msgid "Textures"
msgstr "材质"

msgid "Automatically search for textures"
msgstr "自动搜索材质"

msgid "Select a texture file"
msgstr "选择一个材质文件"

msgid "Select a slider preset"
msgstr "选择一个滑块预设"

msgid "Choose a preset:"
msgstr "选择一个预设："

msgid "Low weight"
msgstr "最小体重"

msgid "High weight"
msgstr "最大体重"

msgid "Set Shape Textures"
msgstr "设置模型材质"

msgid "Display Texture:"
msgstr "显示材质："

msgid ""
"Applies the current diffuse texture path to the Outfit Studio display "
"texture path."
msgstr "应用当前漫反射贴图路径到模型编辑器材质路径。"

msgid "Apply Diffuse"
msgstr "应用漫反射："

msgid "Load Reference"
msgstr "载入参照"

msgid ""
"Please choose a reference. Typically, this is a body (such as CBBE) or a "
"conversion set (such as Vanilla To CBBE) and comes with its sliders."
msgstr ""
"请选择一个参照。一般来说，这是一个身形（比如CBBE）或者一个转换设置（比如原版"
"到 CBBE）和它们附带的滑块。"

msgid "Merge new sliders with existing sliders"
msgstr "合并新滑块集到现有滑块集"

msgid "Load Outfit"
msgstr "载入装备"

msgid ""
"Please select an outfit/mesh to work on and enter a display name for it."
msgstr "请选择一个要修改的装备/模型，并为它起一个名称。"

msgid "Keep other shapes"
msgstr "保留其他模型"

msgid "Add"
msgstr "增加"

msgid "Delete"
msgstr "删除"

msgid "From Project"
msgstr "从项目"

msgid "Delete bone(s) from all shapes of the project."
msgstr "删除项目中所有模型的骨头。"

msgid "From Selected Shapes"
msgstr "从已选模型"

msgid "Delete bone(s) from only the selected shapes."
msgstr "删除项目中已选模型的骨头。"

msgid "From Skeleton..."
msgstr "从骨骼..."

msgid "Choose a bone from the reference skeleton to add to the project."
msgstr "从参照骨骼中选择一个骨头添加到项目。"

msgid "Custom Bone..."
msgstr "自定义骨头..."

msgid "Add a custom bone to the project."
msgstr "添加一个自定义骨头到项目。"

msgid "Select a bone to add"
msgstr "选择一个骨骼来添加"

msgid "Bones in the current reference skeleton:"
msgstr "当前参考骨架中的骨骼："

msgid "Add Custom Bone"
msgstr "添加自定义骨头"

msgid "Name"
msgstr "名字"

msgid "Slider Properties"
msgstr "滑块属性"

msgid "Slider Name"
msgstr "滑块名称"

msgid "Default Values"
msgstr "默认值"

msgid "Low"
msgstr "最小"

msgid "High"
msgstr "最大"

msgid "Zapped"
msgstr "旋转一圈"

msgid "Options"
msgstr "选项"

msgid "Invert"
msgstr "反转"

msgid "Hidden"
msgstr "隐藏"

msgid "Zap"
msgstr "修正"

msgid "Save Project As..."
msgstr "保存项目为..."

msgid "The name of the outfit and slider set, as it will appear in BodySlide."
msgstr "装备和滑块集的名称，它会在BodySlide中显示。"

msgid "Copies the current display name to the project text fields below."
msgstr "复制当前显示名称到下面项目文本框。"

msgid "To Project"
msgstr "到项目"

msgid "Output File Name"
msgstr "输出文件名称"

msgid ""
"The name of the outfit file that will end up in the game data path when "
"BodySlide builds it. Should not include _1 or _0 in the name, e.g: "
"lovelydress"
msgstr ""
"Bodyslide建立装备文件时会以这个名称命名。不要在名称里包含_1或_0，例如："
"lovelydress"

msgid "_0/_1.nif"
msgstr "_0/_1.nif"

msgid "Output Data Path"
msgstr "输出数据路径"

msgid ""
"The location in the game's data path where BodySlide-built outfit files will "
"be placed, e.g: meshes\\clothes\\lovelydress"
msgstr ""
"BodySlide创建的装备文件在游戏数据中的路径，例如：meshes\\clothes\\lovelydress"

msgid ""
"If this is enabled, BodySlide creates a low and high weight model when it "
"generates the final outfit."
msgstr ""
"如果启用此项，当Bodyslide最终生成装备时，将会创建最小体重和最大体重的模型文"
"件。"

msgid "Low/High Weight Output"
msgstr "最小/最大体重输出"

msgid ""
"If this is enabled, only one output file will be created (useful for single-"
"weighted things like hair)."
msgstr ""
"如果启用此项，只会创建一个输出文件（对于像头发这样的单权重的东西很有用）。"

msgid "Single Weight Output"
msgstr "单体重输出"

msgid "Project"
msgstr "项目"

msgid "Slider Set File"
msgstr "滑块集文件"

msgid "The .osp slider set project file"
msgstr ".osp滑块集项目文件"

msgid "Select slider set .osp file name"
msgstr "选择滑块集.osp文件名称"

msgid "Shape Data Folder"
msgstr "模型数据文件夹"

msgid ""
"The folder where all the slider data will go, as well as the base outfit NIF "
"file."
msgstr "所有滑块数据存放的位置，也包含基础装备的NIF文件。"

msgid "Select slider data folder"
msgstr "选择滑块数据文件夹"

msgid "Shape Data File"
msgstr "模型数据文件"

msgid "The name of the output's base NIF file."
msgstr "输出NIF文件的名称。"

msgid "Select output NIF file name"
msgstr "选择输出NIF文件名称"

msgid ""
"Outfits require the reference body to be a part of the output file. Disable "
"this if you've already copied the reference over or you don't want it "
"included."
msgstr ""
"装备需要参照身体作为输出文件的一部分。禁用此选项，如果你已经复制了参照或者你"
"不希望它包含在内。"

msgid "Copy reference shape into output"
msgstr "输出时复制参照模型"

msgid "Shape Properties"
msgstr "模型属性"

msgid "Material"
msgstr "材质"

msgid "Choose material file"
msgstr "选择材质文件"

msgid "Shader"
msgstr "着色器"

msgid "Type"
msgstr "类型"

msgid "Specular Color"
msgstr "高光颜色"

msgid "Specular Strength"
msgstr "高光大小"

msgid "Specular Power"
msgstr "高光强度"

msgid "Emissive Color"
msgstr "自发光颜色"

msgid "Emissive Multiple"
msgstr "自发光系数"

msgid "Remove"
msgstr "移除"

msgid "Textures..."
msgstr "材质..."

msgid "Transparency"
msgstr "透明度"

msgid "Threshold"
msgstr "临界值"

msgid "Geometry"
msgstr "几何结构"

msgid "Full Precision"
msgstr "全精度"

msgid "Sub Index"
msgstr "子索引"

msgid "Extra Data"
msgstr "附加数据"

msgid "Value"
msgstr "值"

msgid "Segments"
msgstr "段数"

msgid "Apply"
msgstr "应用"

msgid "SSF File"
msgstr "SSF文件"

msgid "Partitions"
msgstr "分区"

msgid "Add Partition..."
msgstr "添加分区..."

msgid "Adds a new partition to the shape."
msgstr "添加新分区到模型。"

msgid "Delete Partition..."
msgstr "删除分区..."

msgid "Deletes the partition from the shape."
msgstr "从模型中删除分区。"

msgid "FBX Import Options..."
msgstr "FBX导入选项..."

msgid "Invert U"
msgstr "反转U轴"

msgid "Invert V"
msgstr "反转V轴"

msgid "Toggle:"
msgstr "切换："

msgid "Search Radius"
msgstr "搜索半径"

msgid "Max Vertex Targets"
msgstr "最大顶点目标"

msgid ""
"Each vertex of the reference will copy its weights to the nearest collection "
"of vertices within the given radius. Bear in mind that some geometry will "
"always require manual tweaking to become weighted and work well. Often, the "
"default values are sufficient."
msgstr ""
"参照中的每个顶点将会复制它的权重到给定范围最近的顶点集合。要牢记一些结构将总"
"是需要手动调整权重来更好的工作。通常情况下，默认值是足够的。"

msgid ""
"Bone information incomplete. Exported data will not contain correct bone "
"entries! Be sure to load a reference NIF prior to export."
msgstr ""
"骨骼信息不完整。导出数据不包含正确的骨骼条目！请确保在导出之前加载一个参照"
"NIF。"

msgid "Export Warning"
msgstr "导出警告"

msgid "Failed to load skeleton '%s'!"
msgstr "未能加载骨架'%s'！"

msgid "Root '%s' not found in skeleton '%s'!"
msgstr "根'%s'未在骨架'%s'中找到！"

msgid ""
"No read/write permission for game data path!\n"
"\n"
"Please launch the program with admin elevation and make sure the game data "
"path in the settings is correct."
msgstr ""
"没有游戏数据路径的读/写权限\n"
"\n"
"请使用管理员权限启动程序，并确保游戏数据路径的设置是正确的"

msgid "Warning"
msgstr "警告"

msgid "Unexpected exception has occurred: %s, the program will terminate."
msgstr "发生了意外的异常：%s，程序将终止。"

msgid "Unexpected exception"
msgstr "意外的异常"

msgid "Unhandled exception has occurred: %s, the program will terminate."
msgstr "发生了未处理的异常：%s，程序将终止。"

msgid "Unhandled exception"
msgstr "未处理的异常"

msgid "Fatal exception has occurred, the program will terminate."
msgstr "发生了致命的异常，程序将终止。"

msgid "Fatal exception"
msgstr "致命异常"

msgid ""
"Failed to find game install path registry value or GameDataPath in the "
"config."
msgstr "没有找到游戏安装路径的注册表值或配置中的游戏数据路径。"

msgid ""
"Failed to find game install path registry key or GameDataPath in the config."
msgstr "没有找到游戏安装路径的注册表键或配置中的游戏数据路径。"

msgid "System language '%d' is wrong."
msgstr "系统语言'%d'是错误的。"

msgid ""
"The system language '%d' is not supported by your system. Try installing "
"support for this language."
msgstr "系统语言'%d'不支持你的系统。试着安装这种语言的支持。"

msgid "Failed to create group file."
msgstr "创建组文件失败。"

msgid ""
"That group already exists in the specified file, do you wish to overwrite "
"the group?"
msgstr "该组在指定的文件中已经存在，你想覆盖这个组吗？"

msgid "Group already exists"
msgstr "组已存在"

msgid ""
"WARNING: Game data path not configured. Would you like to show BodySlide "
"where it is?"
msgstr "警告：游戏数据路径未配置。你想告诉BodySlide它在哪儿吗？"

msgid "Game not found"
msgstr "未发现游戏"

msgid "Please choose a directory to set as your Data path"
msgstr "请选择一个目录来设置你的数据路径"

msgid ""
"WARNING: This will delete the output files from the output folder, "
"potentially causing crashes.\n"
"\n"
"Do you want to continue?"
msgstr ""
"警告：这将从输出文件夹删除输出文件，可能会导致崩溃。\n"
"\n"
"你想要继续吗？"

msgid "Clean Build"
msgstr "清除建立"

msgid "Removed the following files:\n"
msgstr "删除以下文件：\n"

msgid " (no action)\n"
msgstr "（无操作）\n"

msgid "Process Successful"
msgstr "处理成功"

msgid ""
"Failed to write TRI file to the following location\n"
"\n"
"%s"
msgstr ""
"未能写入TRI文件到以下位置\n"
"\n"
"%s"

msgid "Unable to process"
msgstr "无法处理"

msgid ""
"Failed to build set to the following location\n"
"\n"
"%s"
msgstr ""
"未能建立设置到以下的位置\n"
"\n"
"%s"

msgid "Choose alternate file name"
msgstr "选择替换的文件名"

msgid "Successfully processed the following files:\n"
msgstr "成功处理以下文件：\n"

msgid ""
"WARNING: This will delete the output files from the output folders, "
"potentially causing crashes.\n"
"\n"
"Do you want to continue?"
msgstr ""
"警告：这将从多个输出文件夹删除输出文件，可能会导致崩溃。\n"
"\n"
"你想要继续吗？"

msgid "Clean Batch Build"
msgstr "清除批量建立"

msgid ""
"WARNING: Game data path not configured. Files can't be removed that way."
msgstr "警告：游戏数据路径未配置。文件不能被删除。"

msgid ""
"WARNING: Game data path not configured. Continue saving files to the working "
"directory?"
msgstr "警告：游戏数据路径未配置。继续保存文件到工作目录吗？"

msgid ""
"The following sets will override the same files.\n"
"Please decide which one to use and select it in the list below."
msgstr ""
"以下设置将覆盖相同的文件。\n"
"请决定使用哪一个，并在下面的列表中选择它。"

msgid "Choose output set"
msgstr "选择输出设置"

msgid "Processing Outfits"
msgstr "处理装备"

msgid "Starting..."
msgstr "开始..."

msgid "Processing '%s' (%d of %d)..."
msgstr "正在处理'%s'（%d的%d）..."

msgid "No recorded outfit name source"
msgstr "没有记录装备的名称来源"

msgid "Unable to get slider set from file: "
msgstr "无法从文件得到滑块设置："

msgid "Unable to open slider set file: "
msgstr "无法打开滑块设置文件："

msgid "Unable to load input nif: "
msgstr "无法加载输入nif："

msgid "Unable to create destination directory: "
msgstr "无法创建目标目录："

msgid "Unable to save nif file: "
msgstr "无法保存nif文件："

msgid "All group build sets processed successfully!"
msgstr "所有组建立设置处理成功！"

msgid "Complete"
msgstr "完成"

msgid "The following sets failed"
msgstr "以下设置失败"

msgid "Failed"
msgstr "失败"

msgid "Failed to load BodyslideFrame.xrc file!"
msgstr "加载BodyslideFrame.xrc文件失败！"

msgid "Error"
msgstr "错误"

msgid "Failed to load BodySlide frame!"
msgstr "加载BodySlide框架失败！"

msgid "Group Filter"
msgstr "组过滤器"

msgid "Filter by group"
msgstr "通过组来过滤"

msgid "Outfit Filter"
msgstr "装备过滤器"

msgid "Filter by outfit"
msgstr "通过组来过滤"

msgid "Choose groups to filter outfit list"
msgstr "选择组来过滤装备列表"

msgid "Choose Groups"
msgstr "选择组"

msgid "Choose or create group file"
msgstr "选择或创建组文件"

msgid "What would you like the new group to be called?"
msgstr "你想要给新组取什么名称？"

msgid "New Group Name"
msgstr "新组名"

msgid "Failed to save preset (%d)!"
msgstr "保存预置(%d)失败！"

msgid "Failed to save preset as '%s' (%d)!"
msgstr "保存预设为'%s' (%d)失败！"

msgid "Choose a folder to contain the saved files"
msgstr "选择一个目录保存文件"

msgid "All sets processed successfully!"
msgstr "所有设置处理成功！"

msgid "OpenGL Error"
msgstr "OpenGL错误"

msgid "Checking destination..."
msgstr "检查目标..."

msgid "Adding reference shapes..."
msgstr "添加参照模型..."

msgid "Adding outfit shapes..."
msgstr "添加装备模型..."

msgid "Calculating slider data..."
msgstr "计算滑块数据..."

msgid "Creating slider set file..."
msgstr "创建滑块设置文件..."

msgid "Failed to open or create slider set file: "
msgstr "未能打开或创建滑块设置文件："

msgid "Saving slider set file..."
msgstr "保存滑块设置文件..."

msgid "Failed to write to slider set file: "
msgstr "未能写入滑块设置文件："

msgid "Saving NIF file..."
msgstr "保存NIF文件..."

msgid "Failed to write base .nif file: "
msgstr "写入基础.nif文件失败："

msgid "Finished"
msgstr "完成"

msgid "Could not load OBJ file '%s'!"
msgstr "无法加载OBJ文件'%s'！"

msgid "OBJ Error"
msgstr "OBJ错误"

msgid "Could not copy data from OBJ file '%s'!"
msgstr "无法从OBJ文件'%s'复制数据！"

msgid ""
"The vertex count of the selected .obj file matches the currently selected "
"outfit shape.  Do you wish to update the current shape?  (click No to create "
"a new shape)"
msgstr ""
"所选.obj文件的顶点数与当前所选装模型相匹配。您想更新当前模型吗？（点击否将创"
"建一个新模型）"

msgid "Merge or New"
msgstr "合并或新建"

msgid "Update Vertex Positions?"
msgstr "更新顶点位置？"

msgid "Vertex Position Update"
msgstr "顶点位置更新"

msgid "Update Texture Coordinates?"
msgstr "更新材质坐标？"

msgid "UV Update"
msgstr "UV更新"

msgid "Please specify a name for the new shape"
msgstr "请为新模型指定一个名字"

msgid "New Shape Name"
msgstr "新模型名称"

msgid "Import Data Error"
msgstr "导入数据错误"

msgid "Gathering bones..."
msgstr "正在聚集骨骼..."

msgid "Initializing proximity data..."
msgstr "正在初始化邻近数据..."

msgid "Copying bone weights..."
msgstr "复制骨骼权重..."

msgid "Transferring bone weights..."
msgstr "转移骨骼权重..."

msgid "Template source entries are invalid."
msgstr "模板源条目无效。"

msgid "Reference Error"
msgstr "参照错误"

msgid ""
"NIF version not supported!\n"
"\n"
"File: %s\n"
"%s\n"
"User Version: %i\n"
"User Version 2: %i"
msgstr ""
"NIF版本不支持！\n"
"\n"
"文件：%s\n"
"%s\n"
"用户版本：%i\n"
"用户版本2：%i"

msgid "Could not load reference NIF file '%s'!"
msgstr "无法加载参照NIF文件'%s'！"

msgid "Could not load slider set file '%s'!"
msgstr "无法加载滑块设置文件'%s'！"

msgid "Reference NIF file '%s' does not contain any shapes."
msgstr "参照NIF文件'%s'没有包含任何模型。"

msgid "Shape '%s' not found in reference NIF file '%s'!"
msgstr "参照NIF文件'%s'中未找到模型'%s'！"

msgid "NIF Error"
msgstr "NIF错误"

msgid "Could not load NIF file '%s'!"
msgstr "无法加载NIF文件'%s'！"

msgid "Loading slider set..."
msgstr "载入滑块设置..."

msgid "Adding slider set..."
msgstr "添加滑块设置......"

msgid "Retrieving sliders..."
msgstr "检索滑块..."

msgid "Loading outfit shapes..."
msgstr "载入装备模型..."

msgid "Updating slider data..."
msgstr "更新滑块数据..."

msgid ""
"There was cloth physics data loaded at some point (BSClothExtraData). Please "
"choose all the origins to use in the output."
msgstr "布料物理数据已载入（BSClothExtraData）。 请选择所有输出时要用到的源。"

msgid "Choose cloth data"
msgstr "选择布料数据"

msgid ""
"The vertex count of the selected .fbx file matches the currently selected "
"outfit shape.  Do you wish to update the current shape?  (click No to create "
"a new shape)"
msgstr ""
"所选.fbx文件的顶点数与当前所选装模型相匹配。您想更新当前模型吗？（点击否将创"
"建一个新模型）"

msgid "Update Animation Weighting?"
msgstr "更新动画权重吗？"

msgid "Animation Weight Update"
msgstr "动画权重更新"

msgid "Failed to load outfitStudio.xrc file!"
msgstr "加载outfitStudio.xrc文件失败"

msgid "Failed to load Outfit Studio frame!"
msgstr "加载模型编辑器框架失败！"

msgid "Ready!"
msgstr "准备！"

msgid "Creating sliders..."
msgstr "创建滑块..."

msgid "Clearing old sliders..."
msgstr "清除旧滑块..."

msgid "Loading slider: "
msgstr "载入滑块："

msgid "Turn on edit mode for this slider."
msgstr "打开这个滑块的编辑模式。"

msgid "Weaken slider data by 1%."
msgstr "减弱滑块数据1%。"

msgid "Strengthen slider data by 1%."
msgstr "增强滑块数据1%。"

msgid "Enter a name for the new slider:"
msgstr "为新滑块输入一个名称："

msgid "Create New Slider"
msgstr "创建新滑块"

msgid ""
"You can only edit the base shape when all sliders are zero. Do you wish to "
"set all sliders to zero now?  Note, use the pencil button next to a slider "
"to enable editing of that slider's morph."
msgstr ""
"当所有滑块为零时你只能编辑基础模型。你希望现在设置所有滑块为零吗？注意，使用"
"滑块旁边的铅笔按钮来开启滑块变形编辑。"

msgid "Creating project '%s'..."
msgstr "创建项目'%s'..."

msgid "Loading reference..."
msgstr "载入参照..."

msgid "Loading outfit..."
msgstr "载入装备..."

msgid "Creating outfit..."
msgstr "创建装备..."

msgid "Creating %d slider(s)..."
msgstr "创建%d滑块..."

msgid "Select a slider set to load"
msgstr "选择加载一个滑块设置"

msgid "Select a slider set to add"
msgstr "选择添加一个滑块"

msgid "Failed to open '%s' as a slider set file!"
msgstr "打开'%s'作为滑块设置文件失败！"

msgid "Slider Set Error"
msgstr "滑块设置错误"

msgid "Please choose an outfit to load"
msgstr "请选择一个装备来加载"

msgid "Load a slider set"
msgstr "加载一个滑块设置"

msgid "Loading project..."
msgstr "载入项目..."

msgid "Loading outfit data..."
msgstr "载入装备数据..."

msgid "Failed to create project '%s' from file '%s' (%d)!"
msgstr "未能创建项目'%s'为文件'%s' (%d)！"

msgid "Loading reference shape '%s'..."
msgstr "载入参照模型'%s'..."

msgid "Loading textures..."
msgstr "载入材质..."

msgid ""
"You're currently editing slider data, please exit the slider's edit mode "
"(pencil button) and try again."
msgstr "你当前正在编辑滑块数据，请退出滑块编辑模式（铅笔按钮）后再试。"

msgid "Loading reference set..."
msgstr "载入参照设置..."

msgid "Creating reference..."
msgstr "生成参照..."

msgid "There are no valid shapes loaded!"
msgstr "无有效模型被载入！"

msgid ""
"The following shapes have unweighted vertices, which can cause issues. The "
"affected vertices have been put under a mask. Do you want to save anyway?"
msgstr "以下定点没有权重，这可能会导致一些问题，你确定要保存吗"

msgid "Unweighted Vertices"
msgstr "移除顶点权重"

msgid ""
"The following shapes were renamed and won't have slider data attached. "
"Rename the duplicates yourself beforehand."
msgstr "以下形状已重命名，并且不会附加滑块数据。 事先重命名重复项。"

msgid "Renamed Shapes"
msgstr "重命名形状"

msgid "Saving project '%s'..."
msgstr "保存项目'%s'..."

msgid "Invalid or no slider set file specified! Please try again."
msgstr "无效或没有指定滑块设置文件！请重试。"

msgid "No outfit name specified! Please try again."
msgstr "没有指定装备名！请重试。"

msgid "No data folder specified! Please try again."
msgstr "没有指定数据目录！请重试。"

msgid ""
"An invalid or no base outfit .nif file name specified! Please try again."
msgstr "无效的或基础装备.nif文件名没有指定！请重试。"

msgid "No game file path specified! Please try again."
msgstr "没有指定游戏文件路径！请重试。"

msgid "No game file name specified! Please try again."
msgstr "没有指定游戏文件名！请重试。"

msgid "Import NIF file"
msgstr "导入NIF文件"

msgid "Importing NIF file..."
msgstr "导入NIF文件..."

msgid "Refreshing GUI..."
msgstr "刷新界面..."

msgid "Finished."
msgstr "完成。"

msgid "Export outfit NIF"
msgstr "导出装备NIF"

msgid "Failed to save NIF file '%s'!"
msgstr "保存NIF文件'%s'失败！"

msgid "Export Error"
msgstr "导出错误"

msgid "Export project NIF"
msgstr "导出项目NIF"

msgid "Failed to save NIF file '%s' with reference!"
msgstr "保存带参照的NIF文件'%s'失败！"

msgid "Import physics data to project"
msgstr "导入物理数据到项目"

msgid "Failed to import physics data file '%s'!"
msgstr "导入物理数据文件'%s'失败！"

msgid "Import Error"
msgstr "导入错误"

msgid "There is no physics data loaded!"
msgstr "没有物理数据被载入！"

msgid "Info"
msgstr "信息"

msgid "Please choose the physics data source you want to export."
msgstr "请选择你想导出的物理数据源。"

msgid "Choose physics data"
msgstr "选择物理数据"

msgid "Export physics data"
msgstr "导出物理数据"

msgid "Failed to save physics data file '%s'!"
msgstr "保存物理数据'%s'失败！"

msgid "This function requires at least one slider position to be non-zero."
msgstr "这个功能需要至少一个滑块不为零。"

msgid ""
"Create a conversion slider for the current slider settings with the "
"following name: "
msgstr "使用以下名称为当前滑块设置创建一个转换滑块："

msgid "Create New Conversion Slider"
msgstr "创建新的转换滑块"

msgid "Field of View: %d"
msgstr "视野：%d"

msgid "There are no sliders loaded!"
msgstr "没有滑块被载入！"

msgid "No changes were made to the sliders, so no preset was saved!"
msgstr "滑块没有改变，所以预设没有被保存！"

msgid "There is no shape selected!"
msgstr "没有模型被选中！"

msgid "There is no reference shape!"
msgstr "没有参考形状！"

msgid "There is no slider in edit mode to import data to!"
msgstr "编辑模式中没有滑块可导入数据！"

msgid "Import .bsd slider data"
msgstr "导入.bsd滑块数据"

msgid "Import .obj file for slider calculation"
msgstr "导入.obj文件进行滑块计算"

msgid "Vertex count of .obj file mesh does not match currently selected shape!"
msgstr ".obj 文件网格的顶点数量与当前已选的模型不匹配！"

msgid "Import .tri morphs"
msgstr "导入.tri变形"

msgid "This will delete all loaded sliders. Are you sure?"
msgstr "这会删除所有已载入的滑块。你确定吗？"

msgid "TRI Import"
msgstr "TRI导入"

msgid "Failed to load TRI file!"
msgstr "未能加载TRI文件！"

msgid ""
"Added morphs for the following shapes:\n"
"\n"
"%s"
msgstr ""
"为以下模型添加变形数据：\n"
"\n"
"%s"

msgid "Import .fbx file for slider calculation"
msgstr "为滑块计算导入.fbx文件"

msgid "There is no slider in edit mode to export data from!"
msgstr "编辑模式中没有滑块可导出数据！"

msgid "Export .bsd slider data to directory"
msgstr "导出.bsd滑块数据到目录"

msgid "Export .bsd slider data"
msgstr "导出.bsd滑块数据"

msgid "Export .obj slider data to directory"
msgstr "导出.obj滑块数据到目录"

msgid "Export .obj slider data"
msgstr "导出.obj滑块数据"

msgid "Failed to export OBJ file!"
msgstr "未能导出OBJ文件！"

msgid "Failed to export FBX file!"
msgstr "未能导出FBX文件！"

msgid "OSD Import"
msgstr "OSD导入"

msgid "Import .osd file"
msgstr "导入.osd文件"

msgid "Failed to import OSD file!"
msgstr "导入OSD文件失败！"

msgid "Export .osd file"
msgstr "导出.osd文件"

msgid "Failed to export OSD file!"
msgstr "导出OSD文件失败！"

msgid "Export .tri morphs"
msgstr "导出.tri变形"

msgid "Failed to export TRI file!"
msgstr "未能导出TRI文件！"

msgid "Are you sure you wish to clear the unmasked slider data "
msgstr "你确定要重置已经修改的滑块数据吗"

msgid "for the selected shapes? This cannot be undone."
msgstr "对于选定的形状?这不能被撤消"

msgid "Confirm data erase"
msgstr "确认数据清除"

msgid "for the shape \""
msgstr "当前形状"

msgid "Enter a name for the new zap:"
msgstr "为新修正输入一个名称："

msgid "Create New Zap"
msgstr "创建新修正"

msgid "There is no slider in edit mode to negate!"
msgstr "编辑模式中没有滑块可取消！"

msgid "There is no slider in edit mode to create a mask from!"
msgstr "编辑模式中没有滑块可创建遮罩！"

msgid "Are you sure you wish to delete the selected slider(s)?"
msgstr "你确定要删除所选的滑块吗(s)"

msgid "\"? This cannot be undone."
msgstr "\"吗？这无法撤销。"

msgid "Confirm slider delete"
msgstr "确认滑块删除"

msgid "There is no slider in edit mode to show properties for!"
msgstr "编辑模式中没有滑块可显示属性！"

msgid "Conforming all shapes..."
msgstr "正在整合所有模型..."

msgid "Conforming: "
msgstr "正在整合："

msgid "All shapes conformed."
msgstr "所有模型已整合。"

msgid "Conforming..."
msgstr "整合中..."

msgid "Initializing data..."
msgstr "初始化数据..."

msgid "Shape(s) conformed."
msgstr "模型已整合。"

msgid "Import .obj file for new shape"
msgstr "为新模型导入.obj文件"

msgid "Export selected shapes as an .obj file"
msgstr "导出已选模型为一个.obj文件"

msgid "Export shape as an .obj file"
msgstr "导出模型为一个.obj文件"

msgid "Export project as an .obj file"
msgstr "导出项目为一个.obj文件"

msgid "Export project as an .fbx file"
msgstr "导出项目为一个.fbx文件"

msgid "Export shape as an .fbx file"
msgstr "导出模型为一个.fbx文件"

msgid "Export selected shapes as an .fbx file"
msgstr "导出已选模型为一个.fbx文件"

msgid "Import .fbx file for new shape"
msgstr "为新模型导入.fbx文件"

msgid "Please enter a new unique name for the shape."
msgstr "请为模型输入一个唯一的新名称："

msgid "Rename Shape"
msgstr "重命名模型"

msgid ""
"Rotating slider data is currently not possible using the Rotate Shape dialog."
msgstr "旋转滑块数据目前无法使用旋转模型对话框。"

msgid "Rotate"
msgstr "旋转"

msgid ""
"You can only copy shapes into an outfit, and there is no outfit in the "
"current project. Load one first!"
msgstr "你只能将模型复制进装备，当前项目中没有装备。请先打开一个！"

msgid "Please enter a unique name for the duplicated shape."
msgstr "请为复制的模型输入一个唯一的名称。"

msgid "Duplicate Shape"
msgstr "复制模型"

msgid ""
"Are you sure you wish to delete the unmasked vertices of the selected "
"shapes?  This action cannot be undone."
msgstr "你确定要删除未遮蔽的模型吗？这个操作无法撤销。"

msgid ""
"Are you sure you wish to delete the selected shapes?  This action cannot be "
"undone."
msgstr "你确定要删除选定的模型吗？这个操作无法撤销。"

msgid "Confirm Delete"
msgstr "确认删除"

msgid "No bone name was entered!"
msgstr "没有输入骨骼名称！"

msgid "Bone '%s' already exists in the project!"
msgstr "骨骼'%s'已经存在于项目中！"

msgid ""
"Sorry, you can't copy weights from the reference shape to itself. Skipping "
"this shape."
msgstr "很抱歉，你无法从参照模型复制选权重到它本身。跳过这个模型。"

msgid "Can't copy weights"
msgstr "无法复制权重"

msgid "Copying selected bone weights..."
msgstr "复制已选骨骼权重..."

msgid "Sorry, you can't copy weights from the reference shape to itself."
msgstr "很抱歉，你无法从参照模型复制选权重到它本身。 "

msgid "The vertex count of the reference and chosen shape is not the same!"
msgstr "参照的顶点数和选择的模型不同！"

msgid "Outfit Studio: OpenGL context is not OK."
msgstr "模型编辑器：OpenGL环境不正常。"

msgid "Adding NIF file..."
msgstr "添加NIF文件..."

msgid "Adding OBJ file..."
msgstr "添加OBJ文件..."

msgid "Adding FBX file..."
msgstr "添加FBX文件..."

msgid "Loading slider file..."
msgstr "载入滑块文件..."

msgid "Preview failed: OpenGL context is not OK."
msgstr "模型编辑器：OpenGL环境不正常。"

msgid "Version"
msgstr "版本"

msgid ""
"Version of NIF file doesn't match current target game. To use the meshes for "
"the target game, export to OBJ/FBX and reload them again."
msgstr ""
"NIF文件的版本不匹配当前目标游戏。若要使用这个模型到目标游戏，导出到OBJ/FBX并"
"再次重新加载它们。"

msgid "Would you like Skyrim NIFs to be optimized for SSE during this session?"
msgstr "你想在本阶段将NIF文件对特别版进行优化吗？"

msgid "Language"
msgstr "语言"

msgid "Use the selected language for the program."
msgstr "为程序使用已选的语言。"

msgid "Rendering"
msgstr "渲染中"

msgid "Background Color"
msgstr "背景颜色"

msgid "Background color of the renderer."
msgstr "渲染器的背景颜色。"

msgid "Unload Project"
msgstr "卸载项目"

msgid "Unload Project...\tCtrl+W"
msgstr "卸载项目..\tCtrl+W"

msgid "Unloads the project and creates an empty new one."
msgstr "卸载这个项目并创建一个新的。"

msgid ""
"Do you really want to unload the project? All unsaved changes will be lost."
msgstr "你真的要卸载项目吗？所有未保存的修改将会丢失。"

msgid "Delete Vertices..."
msgstr "删除顶点..."

msgid "Deletes all unmasked vertices of the currently selected shapes."
msgstr "删除当前已选模型所有未遮蔽的顶点。"

msgid "Separate Vertices..."
msgstr "分离顶点..."

msgid "Please enter a unique name for the new separated shape."
msgstr "请为新分离的模型输入一个唯一的名称。"

msgid "Separate the current shape into two by using the mask."
msgstr "使用遮蔽分离当前模型为两个。"

msgid "Show the Normal Map Generator dialog."
msgstr "显示法线贴图生成器对话框。"

msgid "Normal Map Generator"
msgstr "法线贴图生成器"

msgid "Layers"
msgstr "图层"

msgid "Load or save preset layer settings."
msgstr "打开或保存预设图层设置。"

msgid "Choose a normals generator preset file..."
msgstr "选择一个法线生成器预设文件..."

msgid "Save normals generator preset to..."
msgstr "将法线生成器预设保存到..."

msgid "Background"
msgstr "背景"

msgid "Background File"
msgstr "背景文件"

msgid "File source for this layer."
msgstr "此图层的文件来源。"

msgid ""
"File containing normals data to combine. Note this file should fit the mesh "
"UVs."
msgstr "合并包含法线数据的文件。注意这个文件应该适合这个网格UV。"

msgid "Color"
msgstr "颜色"

msgid "Solid background color (if file is not set)."
msgstr "背景色（如果文件没有设置）。"

msgid "Resolution"
msgstr "分辨率"

msgid ""
"Output texture dimensions. By default all images will be scaled to fit this "
"size."
msgstr "输出贴图的分辨率。默认所有图像都会缩放到合适的尺寸。"

msgid "Is Tangent Space?"
msgstr "是否切线空间？"

msgid ""
"True if the normals data in the layer file is in tangent space, false if "
"they are in model space (msn)."
msgstr ""
"如果图层文件中的法线数据位于切线空间中，为真；如果它们位于模型空间(msn)中，则"
"为假。"

msgid "A greyscale image used to mask updates to destination image."
msgstr "一个用于屏蔽目标图像更新的灰度图像。"

msgid "X Offset"
msgstr "X偏移量"

msgid "Y Offset"
msgstr "Y偏移量"

msgid "Offset to apply to image position."
msgstr "适用于图像位置的偏移。"

msgid "If true, scale image to match background resolution."
msgstr "如果为真，缩放图像来匹配背景分辨率。"

msgid "Add Layer"
msgstr "添加图层"

msgid "Add a new layer after the current one in the layer list."
msgstr "在当前图层后添加一个新图层。"

msgid "Move Up"
msgstr "上移"

msgid "Move selected layer up one position."
msgstr "将选定的图层向上移动一个位置。"

msgid "Delete Layer"
msgstr "删除图层"

msgid "Delete the selected layer."
msgstr "删除所选图层。"

msgid "Backup destination file"
msgstr "备份目标文件..."

msgid ""
"Save a copy of an existing normal map if one already exists. File is saved "
"in the original directory."
msgstr "保存现有法线贴图的副本，如果文件已存在。文件保存在原始目录中。"

msgid "Compress output"
msgstr "压缩输出"

msgid ""
"Compress output file using BC7 compression. This can make saving the file "
"take a VERY long time!"
msgstr "使用BC7压缩输出文件。这会使保存文件花费很长时间！"

msgid "Save to background layer file"
msgstr "保存到背景图层文件"

msgid ""
"Use the file name specified in the background layer to save the normal map."
msgstr "使用背景图层中指定的文件名来保存法线贴图。"

msgid "Location to save normal map to."
msgstr "保存法线贴图的位置。"

msgid "Choose an output file..."
msgstr "选择一个输出文件..."

msgid "Display current settings on mesh in preview window."
msgstr "在预览窗口中显示网格上的当前设置。"

msgid "Generate"
msgstr "生成器"

msgid "Generate and save the normal map file."
msgstr "生成并保存法线贴图文件。"

msgid "Colors"
msgstr "颜色"

msgid "Brush Color"
msgstr "粉刷颜色"

msgid "Color of the brush."
msgstr "画笔颜色"

msgid "Edit Color"
msgstr "编辑颜色"

msgid "Edit Alpha"
msgstr "编辑透明度"

msgid "Color Paint"
msgstr "彩色涂料"

msgid "Color Paint\t7"
msgstr "彩色涂料\t7"

msgid ""
"Apply vertex colors.\n"
"Hold down the ALT key to remove colors."
msgstr ""
"应用顶点颜色\n"
"按住ALT键可以删除颜色"

msgid "Alpha Paint"
msgstr "绘制透明度"

msgid "Alpha Paint\t8"
msgstr "绘制透明度\\8"

msgid ""
"Apply vertex alpha.\n"
"Hold down the ALT key to remove alpha."
msgstr ""
"应用顶点透明度\n"
"按住ALT键删除透明度。"

msgid "Vertex Colors"
msgstr "顶点颜色"

msgid "Vertex Alpha"
msgstr "顶点透明度"

msgid "Outfit Studio"
msgstr "模型编辑器"

msgid "Browse"
msgstr "浏览"

msgid "Skyrim Special Edition"
msgstr "上古卷轴重置版"

msgid "Fallout 4 VR"
msgstr "辐射4 VR版"

msgid "Skyrim VR"
msgstr "上古卷轴 VR版"
