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		<title>Outfit Studio</title>
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		<object class="wxSplitterWindow" name="splitter">
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													<label>Lights</label>
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										<border>2</border>
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											<style>wxTR_LINES_AT_ROOT|wxTR_HIDE_ROOT|wxTR_NO_LINES|wxTR_HAS_BUTTONS|wxTR_MULTIPLE</style>
											<bg>#404040</bg>
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															<border>5</border>
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																<size>100,-1</size>
																<label>Brush Color</label>
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															<option>2</option>
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																<tooltip>Color of the brush.</tooltip>
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														<label>Edit Alpha</label>
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							<object class="wxPanel" name="bottomSplitPanel">
								<style>wxTAB_TRAVERSAL|wxTRANSPARENT_WINDOW</style>
								<bg>#707070</bg>
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										<border>2</border>
										<object class="wxPanel" name="editPanel">
											<style>wxTAB_TRAVERSAL</style>
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													<flag>wxALL|wxEXPAND</flag>
													<border>0</border>
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															<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
															<border>5</border>
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																<fg>#ffffff</fg>
																<label>Type</label>
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																	<item>Default</item>
																	<item>1 | Head/Hair | 0x86b72980</item>
																	<item>1 | Neck | 0x0155094f</item>
																	<item>Human 2 | R-Up Arm | 0xb2e2764f</item>
																	<item>Human 2 | R-Lo Arm | 0x6fc3fbb2</item>
																	<item>Human 4 | L-Up Arm | 0xfc03dc25</item>
																	<item>Human 4 | L-Lo Arm | 0x212251d8</item>
																	<item>Human 5 | R-Up Thi | 0xbf3a3cc5</item>
																	<item>Human 5 | R-Kne-Clf | 0x22324321</item>
																	<item>Human 5 | R-Lo Ft.-Ank | 0xc7e6bc92</item>
																	<item>Human 6 | L-Up Leg | 0x865d8d9e</item>
																	<item>Human 6 | L-Kne-Clf | 0x4630dac2</item>
																	<item>Human 6 | L-Lo Ft.-Ank | 0xa3e42571</item>
																	<item>Feral Ghoul 2 | R-Up Arm | 0x2a549ee1</item>
																	<item>Feral Ghoul 2 | R-Lo Arm | 0xf775131c</item>
																	<item>Feral Ghoul 2 | R-Hand | 0x85342e3c</item>
																	<item>Feral Ghoul 4 | L-Up Arm | 0x4e560702</item>
																	<item>Feral Ghoul 4 | L-Lo Arm | 0x93778aff</item>
																	<item>Feral Ghoul 4 | L-Hand | 0x5ae407df</item>
																	<item>Death Claw 1 | Neck | 0xc0f43cc3</item>
																	<item>Death Claw 2 | R-Up-Arm | 0xf2ba1077</item>
																	<item>Death Claw 2 | R-Elbow-4Arm | 0xf4e10d0d</item>
																	<item>Death Claw 2 | R-Hand | 0xe2da5319</item>
																	<item>Death Claw 4 | L-Up-Arm | 0x17932e95</item>
																	<item>Death Claw 4 | L-Elbow-4Arm | 0x0861e2c0</item>
																	<item>Death Claw 4 | L-Hand | 0x8beb7000</item>
																	<item>Death Claw, Feral Ghoul 5 | R-Up Thi | 0x9af9d18c</item>
																	<item>Death Claw, Feral Ghoul 5 | R-Lo Leg | 0x8e0daa93</item>
																	<item>Death Claw, Feral Ghoul 5 | R-Lo Ft | 0x6bd95520</item>
																	<item>Death Claw, Feral Ghoul 6 | L-Lo Thi | 0xa325b267</item>
																	<item>Death Claw, Feral Ghoul 6 | L-Lo Leg | 0x51dd8370</item>
																	<item>Death Claw, Feral Ghoul 6 | L-Lo Ft | 0xb4097cc3</item>
																	<item>Super Mutant Hound 3 | Fr-Lf Up Leg | 0x99338c09</item>
																	<item>Super Mutant Hound 3 | Fr-Lf Lo Leg | 0x7491a630</item>
																	<item>Super Mutant Hound 3 | Fr-Lf Foot | 0x8a99ba3f</item>
																	<item>Super Mutant Hound 4 | Bk-Lf Thigh | 0xa7860026</item>
																	<item>Super Mutant Hound 4 | Bk-Lf Knee | 0xaf6a52d7</item>
																	<item>Super Mutant Hound 4 | Bk-Lf Ankle | 0xb42c3610</item>
																	<item>Super Mutant Hound 4 | Bk-Lf Foot | 0x6e284ec0</item>
																	<item>Super Mutant Hound 5 | Bk-Ri Thigh | 0x0e97871c</item>
																	<item>Super Mutant Hound 5 | Bk-Ri Knee | 0x02433b3b</item>
																	<item>Super Mutant Hound 5 | Bk-Ri Ankle | 0x1d3db12a</item>
																	<item>Super Mutant Hound 5 | Bk-Ri Foot | 0x20c9e4aa</item>
																	<item>Super Mutant Hound 6 | Fr-Ri Up Leg | 0x5f96443c</item>
																	<item>Super Mutant Hound 6 | Fr-Ri Lo Leg | 0xdd80210a</item>
																	<item>Super Mutant Hound 6 | Fr-Ri Foot | 0x4c3c720a</item>
																	<item>Mirelurk 2 | Fr-Ri-Up Arm | 0xa5f4be71</item>
																	<item>Mirelurk 2 | Fr-Ri-Lo Arm | 0x99eb64eb</item>
																	<item>Mirelurk 2 | R Claw | 0x3c9df64f</item>
																	<item>Mirelurk 4 | L Shoulder | 0x40f66ca4</item>
																	<item>Mirelurk 4 | L-Up Arm | 0xc1f62792</item>
																	<item>Mirelurk 4 | L Elbow | 0xf0da47f2</item>
																	<item>Mirelurk 4 | L Claw | 0x55acd556</item>
																	<item>Mirelurk 5 | Fr-Ri Hip | 0x064f59cd</item>
																	<item>Mirelurk 5 | Fr-Ri Thigh | 0x5b033df6</item>
																	<item>Mirelurk 5 | Fr-Ri Calf | 0x15fc7bad</item>
																	<item>Mirelurk 5 | Fr-Ri Foot | 0xf028841e</item>
																	<item>Mirelurk 6 | Fr-Lf Hip-Thigh | 0xf62a541a</item>
																	<item>Mirelurk 6 | Fr-Lf Kne-Clf | 0x5b1dd1c7</item>
																	<item>Mirelurk 6 | Fr-Lf Foot | 0xbec92e74</item>
																	<item>Mirelurk 8 | Bk-Ri Hip-Thigh | 0xfc5546b8</item>
																	<item>Mirelurk 8 | Bk-Ri Kne-Clf | 0x24a15449</item>
																	<item>Mirelurk 8 | Bk-Ri Foot | 0xc175abfa</item>
																	<item>Mirelurk 9 | Bk-Lf Hip-Thigh | 0xb2b4ecd2</item>
																	<item>Mirelurk 9 | Bk-Lf Kne-Clf | 0xc1886aab</item>
																	<item>Mirelurk 9 | Bk-Lf Foot | 0x245c9518</item>
																	<item>Dog 3 | Fr-Lf Knee | 0x5530c47b</item>
																	<item>Dog 3 | Fr-Lf Calf | 0xcc3995c1</item>
																	<item>Dog 3 | Fr-Lf Heel+Arch | 0xbd2750cf</item>
																	<item>Dog 3 | Fr-Lf Paw | 0x77fe1ec8</item>
																	<item>Dog 4 | Bk-Lf Knee | 0x52f7244b</item>
																	<item>Dog 4 | Bk-Lf Calf | 0xcbfe75f1</item>
																	<item>Dog 4 | Bk-Lf Heel+Arch | 0xfe31ace4</item>
																	<item>Dog 4 | Bk-Lf Paw | 0x08eb5fa0</item>
																	<item>Dog 5 | Bk-Ri Knee | 0x8d270da8</item>
																	<item>Dog 5 | Bk-Ri Calf+Heel | 0x142e5c12</item>
																	<item>Dog 5 | Bk-Ri Arch | 0x9a333507</item>
																	<item>Dog 5 | Bk-Ri Paw | 0x61da7cb9</item>
																	<item>Dog 6 | Fr-Ri Knee | 0x8ae0ed98</item>
																	<item>Dog 6 | Fr-Ri Calf | 0x13e9bc22</item>
																	<item>Dog 6 | Fr-Ri Heel+Arch | 0xd925c92c</item>
																	<item>Dog 6 | Fr-Ri Paw | 0x1ecf3dd1</item>
																	<item>Behemoth 2 | R-Arm+Elbow | 0x8c5ae189</item>
																	<item>Behemoth 2 | R-4 Arm | 0x071dfd97</item>
																	<item>Behemoth 2 | R-Hand | 0xded0fadf</item>
																	<item>Behemoth 4 | L-Arm+Elbow | 0xc2bb4be3</item>
																	<item>Behemoth 4 | L-4 Arm | 0x3e7a4ccc</item>
																	<item>Behemoth 4 | L-Hand | 0xe7b74b84</item>
																	<item>Behemoth 5 | R-Calf | 0xa411c600</item>
																	<item>Behemoth 5 | R-Foot | 0xac900af3</item>
																	<item>Behemoth 6 | L-Calf | 0xc0135fe3</item>
																	<item>Behemoth 6 | R-Foot | 0x95f7bba8</item>
																	<item>Robot 3 | Torso | 0x3d6644aa</item>
																</content>
																<hidden>1</hidden>
																<enabled>0</enabled>
															</object>
														</object>
													</object>
												</object>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxALL|wxEXPAND</flag>
													<border>0</border>
													<object class="wxBoxSizer">
														<orient>wxHORIZONTAL</orient>
														<object class="sizeritem">
															<option>0</option>
															<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
															<border>5</border>
															<object class="wxStaticText" name="segmentSlotLabel">
																<fg>#ffffff</fg>
																<label>Slot</label>
																<hidden>1</hidden>
															</object>
														</object>
														<object class="sizeritem">
															<option>1</option>
															<flag>wxALL|wxEXPAND</flag>
															<border>5</border>
															<object class="wxChoice" name="segmentSlot">
																<selection>0</selection>
																<content>
																	<item>None</item>
																	<item>30 - Hair Top</item>
																	<item>31 - Hair Long</item>
																	<item>32 - Head</item>
																	<item>33 - Body</item>
																	<item>34 - L Hand</item>
																	<item>35 - R Hand</item>
																	<item>36 - [U] Torso</item>
																	<item>37 - [U] L Arm</item>
																	<item>38 - [U] R Arm</item>
																	<item>39 - [U] L Leg</item>
																	<item>40 - [U] R Leg</item>
																	<item>41 - [A] Torso</item>
																	<item>42 - [A] L Arm</item>
																	<item>43 - [A] R Arm</item>
																	<item>44 - [A] L Leg</item>
																	<item>45 - [A] R Leg</item>
																	<item>46 - Headband</item>
																	<item>47 - Eyes</item>
																	<item>48 - Beard</item>
																	<item>49 - Mouth</item>
																	<item>50 - Neck</item>
																	<item>51 - Ring</item>
																	<item>52 - Scalp</item>
																	<item>53 - Decapitation</item>
																	<item>54 - Unnamed</item>
																	<item>55 - Unnamed</item>
																	<item>56 - Unnamed</item>
																	<item>57 - Unnamed</item>
																	<item>58 - Unnamed</item>
																	<item>59 - Shield</item>
																	<item>60 - Pipboy</item>
																	<item>61 - FX</item>
																</content>
																<hidden>1</hidden>
																<enabled>0</enabled>
															</object>
														</object>
													</object>
												</object>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxALL|wxEXPAND</flag>
													<border>0</border>
													<object class="wxBoxSizer">
														<orient>wxHORIZONTAL</orient>
														<object class="sizeritem">
															<option>0</option>
															<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
															<border>5</border>
															<object class="wxStaticText" name="segmentSSFLabel">
																<fg>#ffffff</fg>
																<label>SSF File</label>
																<hidden>1</hidden>
															</object>
														</object>
														<object class="sizeritem">
															<option>1</option>
															<flag>wxALL|wxEXPAND</flag>
															<border>5</border>
															<object class="wxTextCtrl" name="segmentSSF">
																<maxlength>255</maxlength>
																<hidden>1</hidden>
															</object>
														</object>
													</object>
												</object>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxALL|wxEXPAND</flag>
													<border>0</border>
													<object class="wxBoxSizer">
														<orient>wxHORIZONTAL</orient>
														<object class="sizeritem">
															<option>1</option>
															<flag>wxALL|wxEXPAND</flag>
															<border>5</border>
															<object class="wxButton" name="segmentApply">
																<size>-1,25</size>
																<label>Apply</label>
																<hidden>1</hidden>
															</object>
														</object>
														<object class="sizeritem">
															<option>1</option>
															<flag>wxALL|wxEXPAND</flag>
															<border>5</border>
															<object class="wxButton" name="segmentReset">
																<size>-1,25</size>
																<label>Reset</label>
																<hidden>1</hidden>
															</object>
														</object>
													</object>
												</object>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxALL|wxEXPAND</flag>
													<border>0</border>
													<object class="wxBoxSizer">
														<orient>wxHORIZONTAL</orient>
														<object class="sizeritem">
															<option>0</option>
															<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
															<border>5</border>
															<object class="wxStaticText" name="partitionTypeLabel">
																<fg>#ffffff</fg>
																<label>Type</label>
																<hidden>1</hidden>
															</object>
														</object>
														<object class="sizeritem">
															<option>1</option>
															<flag>wxALL|wxEXPAND</flag>
															<border>5</border>
															<object class="wxChoice" name="partitionType">
																<selection>0</selection>
																<content>
																	<item>0 BP_TORSO</item><item>1 BP_HEAD</item><item>2 BP_HEAD2</item>
																	<item>3 BP_LEFTARM</item><item>4 BP_LEFTARM2</item>
																	<item>5 BP_RIGHTARM</item><item>6 BP_RIGHTARM2</item>
																	<item>7 BP_LEFTLEG</item><item>8 BP_LEFTLEG2</item><item>9 BP_LEFTLEG3</item>
																	<item>10 BP_RIGHTLEG</item><item>11 BP_RIGHTLEG2</item><item>12 BP_RIGHTLEG3</item>
																	<item>13 BP_BRAIN</item>
																	<item>30 SBP_30_HEAD</item><item>31 SBP_31_HAIR</item>
																	<item>32 SBP_32_BODY</item><item>33 SBP_33_HANDS</item><item>34 SBP_34_FOREARMS</item>
																	<item>35 SBP_35_AMULET</item><item>36 SBP_36_RING</item>
																	<item>37 SBP_37_FEET</item><item>38 SBP_38_CALVES</item>
																	<item>39 SBP_39_SHIELD</item>
																	<item>40 SBP_40_TAIL</item><item>41 SBP_41_LONGHAIR</item>
																	<item>42 SBP_42_CIRCLET</item><item>43 SBP_43_EARS</item>
																	<item>44 SBP_44_DRAGON_BLOODHEAD_OR_MOD_MOUTH</item><item>45 SBP_45_DRAGON_BLOODWINGL_OR_MOD_NECK</item>
																	<item>46 SBP_46_DRAGON_BLOODWINGR_OR_MOD_CHEST_PRIMARY</item><item>47 SBP_47_DRAGON_BLOODTAIL_OR_MOD_BACK</item>
																	<item>48 SBP_48_MOD_MISC1</item><item>49 SBP_49_MOD_PELVIS_PRIMARY</item>
																	<item>50 SBP_50_DECAPITATEDHEAD</item><item>51 SBP_51_DECAPITATE</item>
																	<item>52 SBP_52_MOD_PELVIS_SECONDARY</item><item>53 SBP_53_MOD_LEG_RIGHT</item><item>54 SBP_54_MOD_LEG_LEFT</item>
																	<item>55 SBP_55_MOD_FACE_JEWELRY</item><item>56 SBP_56_MOD_CHEST_SECONDARY</item>
																	<item>57 SBP_57_MOD_SHOULDER</item><item>58 SBP_58_MOD_ARM_LEFT</item><item>59 SBP_59_MOD_ARM_RIGHT</item>
																	<item>60 SBP_60_MOD_MISC2</item><item>61 SBP_61_FX01</item>
																	<item>101 BP_SECTIONCAP_HEAD</item><item>102 BP_SECTIONCAP_HEAD2</item>
																	<item>103 BP_SECTIONCAP_LEFTARM</item><item>104 BP_SECTIONCAP_LEFTARM2</item>
																	<item>105 BP_SECTIONCAP_RIGHTARM</item><item>106 BP_SECTIONCAP_RIGHTARM2</item>
																	<item>107 BP_SECTIONCAP_LEFTLEG</item><item>108 BP_SECTIONCAP_LEFTLEG2</item><item>109 BP_SECTIONCAP_LEFTLEG3</item>
																	<item>110 BP_SECTIONCAP_RIGHTLEG</item><item>111 BP_SECTIONCAP_RIGHTLEG2</item><item>112 BP_SECTIONCAP_RIGHTLEG3</item>
																	<item>113 BP_SECTIONCAP_BRAIN</item>
																	<item>130 SBP_130_HEAD</item><item>131 SBP_131_HAIR</item><item>141 SBP_141_LONGHAIR</item>
																	<item>142 SBP_142_CIRCLET</item><item>143 SBP_143_EARS</item>
																	<item>150 SBP_150_DECAPITATEDHEAD</item>
																	<item>201 BP_TORSOCAP_HEAD</item><item>202 BP_TORSOCAP_HEAD2</item>
																	<item>203 BP_TORSOCAP_LEFTARM</item><item>204 BP_TORSOCAP_LEFTARM2</item>
																	<item>205 BP_TORSOCAP_RIGHTARM</item><item>206 BP_TORSOCAP_RIGHTARM2</item>
																	<item>207 BP_TORSOCAP_LEFTLEG</item><item>208 BP_TORSOCAP_LEFTLEG2</item><item>209 BP_TORSOCAP_LEFTLEG3</item>
																	<item>210 BP_TORSOCAP_RIGHTLEG</item><item>211 BP_TORSOCAP_RIGHTLEG2</item><item>212 BP_TORSOCAP_RIGHTLEG3</item>
																	<item>213 BP_TORSOCAP_BRAIN</item>
																	<item>230 SBP_230_HEAD</item>
																	<item>1000 BP_TORSOSECTION_HEAD</item><item>2000 BP_TORSOSECTION_HEAD2</item>
																	<item>3000 BP_TORSOSECTION_LEFTARM</item><item>4000 BP_TORSOSECTION_LEFTARM2</item>
																	<item>5000 BP_TORSOSECTION_RIGHTARM</item><item>6000 BP_TORSOSECTION_RIGHTARM2</item>
																	<item>7000 BP_TORSOSECTION_LEFTLEG</item><item>8000 BP_TORSOSECTION_LEFTLEG2</item><item>9000 BP_TORSOSECTION_LEFTLEG3</item>
																	<item>10000 BP_TORSOSECTION_RIGHTLEG</item><item>11000 BP_TORSOSECTION_RIGHTLEG2</item><item>12000 BP_TORSOSECTION_RIGHTLEG3</item>
																	<item>13000 BP_TORSOSECTION_BRAIN</item>
																</content>
																<hidden>1</hidden>
																<enabled>0</enabled>
															</object>
														</object>
													</object>
												</object>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxALL|wxEXPAND</flag>
													<border>0</border>
													<object class="wxBoxSizer">
														<orient>wxHORIZONTAL</orient>
														<object class="sizeritem">
															<option>1</option>
															<flag>wxALL|wxEXPAND</flag>
															<border>5</border>
															<object class="wxButton" name="partitionApply">
																<size>-1,25</size>
																<label>Apply</label>
																<hidden>1</hidden>
															</object>
														</object>
														<object class="sizeritem">
															<option>1</option>
															<flag>wxALL|wxEXPAND</flag>
															<border>5</border>
															<object class="wxButton" name="partitionReset">
																<size>-1,25</size>
																<label>Reset</label>
																<hidden>1</hidden>
															</object>
														</object>
													</object>
												</object>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxALL|wxEXPAND</flag>
													<border>5</border>
													<object class="wxCheckBox" name="selectSliders">
														<fg>#ffffff</fg>
														<label>De-/Select Sliders</label>
														<checked>1</checked>
														<enabled>1</enabled>
													</object>
												</object>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxALL|wxEXPAND</flag>
													<border>5</border>
													<object class="wxCheckBox" name="cbFixedWeight">
														<fg>#ffffff</fg>
														<label>Fixed Weight Brush</label>
														<checked>0</checked>
														<hidden>1</hidden>
													</object>
												</object>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxALL|wxEXPAND</flag>
													<border>5</border>
													<object class="wxCheckBox" name="cbNormalizeWeights">
														<fg>#ffffff</fg>
														<label>Normalize Weights</label>
														<checked>0</checked>
														<hidden>1</hidden>
													</object>
												</object>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxALL|wxEXPAND</flag>
													<border>5</border>
													<object class="wxBoxSizer">
														<orient>wxHORIZONTAL</orient>
														<object class="sizeritem">
															<option>0</option>
															<flag>wxRIGHT|wxALIGN_CENTER</flag>
															<border>15</border>
															<object class="wxStaticText" name="xMirrorBoneLabel">
																<fg>#ffffff</fg>
																<label>X-Mirror Bone</label>
																<hidden>1</hidden>
															</object>
														</object>
														<object class="sizeritem">
															<option>1</option>
															<flag>wxALL|wxEXPAND</flag>
															<object class="wxChoice" name="cXMirrorBone">
																<selection>0</selection>
																<content />
																<hidden>1</hidden>
															</object>
														</object>
													</object>
												</object>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxALL|wxEXPAND</flag>
													<border>5</border>
													<object class="wxBoxSizer">
														<orient>wxHORIZONTAL</orient>
														<object class="sizeritem">
															<option>0</option>
															<object class="wxStaticText" name="boneScaleLabel">
																<fg>#ffffff</fg>
																<label>Preview Scaling</label>
																<hidden>1</hidden>
															</object>
														</object>
														<object class="sizeritem">
															<option>1</option>
															<flag>wxALL|wxEXPAND</flag>
															<object class="wxSlider" name="boneScale">
																<size>-1,25</size>
																<value>0</value>
																<min>-100</min>
																<max>100</max>
																<hidden>1</hidden>
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														</object>
													</object>
												</object>
											</object>
										</object>
									</object>
									<object class="sizeritem">
										<option>0</option>
										<flag>wxALL|wxEXPAND|wxLEFT</flag>
										<border>2</border>
										<object class="wxCollapsiblePane" name="masksPane">
											<style>wxCP_DEFAULT_STYLE</style>
											<collapsed>1</collapsed>
											<label>Masks</label>
											<bg>wxSYS_COLOUR_MENU</bg>
											<hidden>0</hidden>
											<object class="panewindow">
												<object class="wxBoxSizer">
													<orient>wxVERTICAL</orient>
													<object class="sizeritem">
														<option>0</option>
														<flag>wxALL|wxEXPAND</flag>
														<object class="wxBoxSizer">
															<orient>wxHORIZONTAL</orient>
															<object class="sizeritem">
																<option>1</option>
																<flag>wxLEFT|wxRIGHT|wxBOTTOM|wxEXPAND</flag>
																<border>5</border>
																<object class="wxChoice" name="cMaskName">
																	<selection>0</selection>
																	<content />
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxBOTTOM|wxEXPAND</flag>
																<border>5</border>
																<object class="wxButton" name="saveMask">
																	<size>-1,25</size>
																	<label>Save</label>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxBOTTOM|wxEXPAND</flag>
																<border>5</border>
																<object class="wxButton" name="saveAsMask">
																	<size>-1,25</size>
																	<label>Save As</label>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxBOTTOM|wxEXPAND</flag>
																<border>5</border>
																<object class="wxButton" name="deleteMask">
																	<size>-1,25</size>
																	<label>Delete</label>
																</object>
															</object>
														</object>
													</object>
												</object>
											</object>
										</object>
									</object>
									<object class="sizeritem">
										<option>0</option>
										<flag>wxALL|wxEXPAND|wxLEFT</flag>
										<border>2</border>
										<object class="wxCollapsiblePane" name="posePane">
											<style>wxCP_DEFAULT_STYLE</style>
											<collapsed>1</collapsed>
											<label>Posing</label>
											<bg>wxSYS_COLOUR_MENU</bg>
											<hidden>1</hidden>
											<object class="panewindow">
												<object class="wxBoxSizer">
													<orient>wxVERTICAL</orient>
													<object class="sizeritem">
														<option>0</option>
														<flag>wxALL|wxEXPAND</flag>
														<object class="wxBoxSizer">
															<orient>wxHORIZONTAL</orient>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxLEFT|wxRIGHT|wxEXPAND</flag>
																<border>5</border>
																<object class="wxCheckBox" name="cbPose">
																	<label>Show Pose</label>
																	<checked>0</checked>
																</object>
															</object>
															<object class="sizeritem">
																<option>1</option>
																<flag>wxLEFT|wxRIGHT|wxEXPAND</flag>
																<border>5</border>
																<object class="wxChoice" name="cPoseBone">
																	<selection>0</selection>
																	<content />
																</object>
															</object>
														</object>
													</object>
													<object class="sizeritem">
														<option>0</option>
														<flag>wxLEFT|wxRIGHT|wxEXPAND</flag>
														<border>5</border>
														<object class="wxBoxSizer">
															<orient>wxHORIZONTAL</orient>
															<object class="sizeritem">
																<option>1</option>
																<flag>wxALL|wxEXPAND</flag>
																<object class="wxButton" name="resetBonePose">
																	<size>-1,25</size>
																	<label>Reset Bone</label>
																</object>
															</object>
															<object class="sizeritem">
																<option>1</option>
																<flag>wxALL|wxEXPAND</flag>
																<object class="wxButton" name="resetAllPose">
																	<size>-1,25</size>
																	<label>Reset All</label>
																</object>
															</object>
														</object>
													</object>
													<object class="sizeritem">
														<option>0</option>
														<flag>wxLEFT|wxRIGHT|wxEXPAND</flag>
														<border>5</border>
														<object class="wxFlexGridSizer">
															<rows>0</rows>
															<cols>3</cols>
															<vgap>0</vgap>
															<hgap>0</hgap>
															<growablecols>1</growablecols>
															<growablerows></growablerows>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxRIGHT|wxALIGN_CENTER</flag>
																<object class="wxStaticText" name="rxLabel">
																	<label>Rotation X</label>
																</object>
															</object>
															<object class="sizeritem">
																<option>1</option>
																<flag>wxALL|wxEXPAND</flag>
																<object class="wxSlider" name="rxPoseSlider">
																	<style>wxSL_HORIZONTAL</style>
																	<size>-1,10</size>
																	<value>0</value>
																	<min>-300</min>
																	<max>300</max>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
																<object class="wxTextCtrl" name="rxPoseText">
																	<style>wxTE_RIGHT|wxSIMPLE_BORDER</style>
																	<size>40,-1</size>
																	<value>0</value>
																	<maxlength>0</maxlength>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxRIGHT|wxALIGN_CENTER</flag>
																<object class="wxStaticText" name="ryLabel">
																	<label>Rotation Y</label>
																</object>
															</object>
															<object class="sizeritem">
																<option>1</option>
																<flag>wxALL|wxEXPAND</flag>
																<object class="wxSlider" name="ryPoseSlider">
																	<style>wxSL_HORIZONTAL</style>
																	<size>-1,10</size>
																	<value>0</value>
																	<min>-300</min>
																	<max>300</max>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
																<object class="wxTextCtrl" name="ryPoseText">
																	<style>wxTE_RIGHT|wxSIMPLE_BORDER</style>
																	<size>40,-1</size>
																	<value>0</value>
																	<maxlength>0</maxlength>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxRIGHT|wxALIGN_CENTER</flag>
																<object class="wxStaticText" name="rzLabel">
																	<label>Rotation Z</label>
																</object>
															</object>
															<object class="sizeritem">
																<option>1</option>
																<flag>wxALL|wxEXPAND</flag>
																<object class="wxSlider" name="rzPoseSlider">
																	<style>wxSL_HORIZONTAL</style>
																	<size>-1,10</size>
																	<value>0</value>
																	<min>-300</min>
																	<max>300</max>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
																<object class="wxTextCtrl" name="rzPoseText">
																	<style>wxTE_RIGHT|wxSIMPLE_BORDER</style>
																	<size>40,-1</size>
																	<value>0</value>
																	<maxlength>0</maxlength>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxRIGHT|wxALIGN_CENTER</flag>
																<object class="wxStaticText" name="txLabel">
																	<label>Offset X</label>
																</object>
															</object>
															<object class="sizeritem">
																<option>1</option>
																<flag>wxALL|wxEXPAND</flag>
																<object class="wxSlider" name="txPoseSlider">
																	<style>wxSL_HORIZONTAL</style>
																	<size>-1,10</size>
																	<value>0</value>
																	<min>-1000</min>
																	<max>1000</max>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
																<object class="wxTextCtrl" name="txPoseText">
																	<style>wxTE_RIGHT|wxSIMPLE_BORDER</style>
																	<size>40,-1</size>
																	<value>0</value>
																	<maxlength>0</maxlength>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxRIGHT|wxALIGN_CENTER</flag>
																<object class="wxStaticText" name="tyLabel">
																	<label>Offset Y</label>
																</object>
															</object>
															<object class="sizeritem">
																<option>1</option>
																<flag>wxALL|wxEXPAND</flag>
																<object class="wxSlider" name="tyPoseSlider">
																	<style>wxSL_HORIZONTAL</style>
																	<size>-1,10</size>
																	<value>0</value>
																	<min>-1000</min>
																	<max>1000</max>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
																<object class="wxTextCtrl" name="tyPoseText">
																	<style>wxTE_RIGHT|wxSIMPLE_BORDER</style>
																	<size>40,-1</size>
																	<value>0</value>
																	<maxlength>0</maxlength>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<border>5</border>
																<flag>wxBOTTOM|wxALIGN_CENTER</flag>
																<object class="wxStaticText" name="tzLabel">
																	<label>Offset Z</label>
																</object>
															</object>
															<object class="sizeritem">
																<option>1</option>
																<border>5</border>
																<flag>wxBOTTOM|wxEXPAND</flag>
																<object class="wxSlider" name="tzPoseSlider">
																	<style>wxSL_HORIZONTAL</style>
																	<size>-1,10</size>
																	<value>0</value>
																	<min>-1000</min>
																	<max>1000</max>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<border>5</border>
																<flag>wxBOTTOM|wxALIGN_CENTER_VERTICAL</flag>
																<object class="wxTextCtrl" name="tzPoseText">
																	<style>wxTE_RIGHT|wxSIMPLE_BORDER</style>
																	<size>40,-1</size>
																	<value>0</value>
																	<maxlength>0</maxlength>
																</object>
															</object>
														</object>
													</object>
												</object>
											</object>
										</object>
									</object>
									<object class="sizeritem">
										<option>3</option>
										<flag>wxEXPAND</flag>
										<border>0</border>
										<object class="wxScrolledWindow" name="sliderScroll">
											<style>wxHSCROLL|wxVSCROLL</style>
											<bg>#404040</bg>
											<scrollrate>18,18</scrollrate>
											<object class="wxBoxSizer">
												<orient>wxVERTICAL</orient>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxALL|wxEXPAND|wxFIXED_MINSIZE</flag>
													<border>1</border>
													<object class="wxPanel" name="sliderPane">
														<style>wxSIMPLE_BORDER|wxTAB_TRAVERSAL</style>
														<bg>#7d4d8a</bg>
														<object class="wxBoxSizer">
															<orient>wxHORIZONTAL</orient>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
																<border>5</border>
																<object class="wxCheckBox" name="sliderNameCheck">
																	<fg>#ffffff</fg>
																	<label>Check Me!</label>
																	<checked>0</checked>
																</object>
															</object>
															<object class="sizeritem">
																<option>1</option>
																<flag>wxALL|wxEXPAND</flag>
																<border>5</border>
																<object class="wxSlider" name="slider">
																	<style>wxSL_HORIZONTAL</style>
																	<size>-1,10</size>
																	<value>100</value>
																	<min>0</min>
																	<max>100</max>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
																<border>2</border>
																<object class="wxTextCtrl" name="sliderReadout">
																	<style>wxTE_RIGHT|wxSIMPLE_BORDER</style>
																	<size>40,-1</size>
																	<bg>#303030</bg>
																	<fg>#ffffff</fg>
																	<value>50%</value>
																	<maxlength>0</maxlength>
																</object>
															</object>
														</object>
													</object>
												</object>
												<object class="sizeritem">
													<option>0</option>
													<flag>wxEXPAND | wxALL</flag>
													<border>1</border>
													<object class="wxPanel" name="m_panel191">
														<style>wxSIMPLE_BORDER|wxTAB_TRAVERSAL</style>
														<object class="wxBoxSizer">
															<orient>wxHORIZONTAL</orient>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
																<border>5</border>
																<object class="wxCheckBox" name="m_checkBox3">
																	<fg>#ffffff</fg>
																	<label>Check Me!</label>
																	<checked>0</checked>
																</object>
															</object>
															<object class="sizeritem">
																<option>1</option>
																<flag>wxALL|wxEXPAND</flag>
																<border>5</border>
																<object class="wxSlider" name="m_slider31">
																	<style>wxSL_HORIZONTAL</style>
																	<size>-1,10</size>
																	<value>100</value>
																	<min>0</min>
																	<max>100</max>
																</object>
															</object>
															<object class="sizeritem">
																<option>0</option>
																<flag>wxALIGN_CENTER_VERTICAL|wxALL</flag>
																<border>2</border>
																<object class="wxTextCtrl" name="m_textCtrl11">
																	<style>wxSIMPLE_BORDER</style>
																	<size>40,-1</size>
																	<bg>#303030</bg>
																	<fg>#ffffff</fg>
																	<value></value>
																	<maxlength>0</maxlength>
																</object>
															</object>
														</object>
													</object>
												</object>
											</object>
										</object>
									</object>
								</object>
							</object>
						</object>
					</object>
				</object>
			</object>
		</object>
		<object class="wxStatusBar" name="statusBar">
			<style>wxST_SIZEGRIP</style>
			<bg>#404040</bg>
			<fields>1</fields>
		</object>
	</object>

	<object class="wxMenuBar" name="menuBar">
		<label>Menu</label>
		<object class="wxMenu" name="menuFile">
			<label>File</label>
			<object class="wxMenuItem" name="btnNewProject">
				<label>New Project...\tCtrl+N</label>
				<help>Create a new outfit project.</help>
			</object>
			<object class="wxMenuItem" name="btnLoadProject">
				<label>Load Project..\tCtrl+O</label>
				<help>Load a project.</help>
			</object>
			<object class="wxMenuItem" name="btnAddProject">
				<label>Add Project..\tCtrl+Shift+O</label>
				<help>Add a project without replacing the current one.</help>
			</object>
			<object class="wxMenuItem" name="fileUnload">
				<label>Unload Project...\tCtrl+W</label>
				<help>Unloads the project and creates an empty new one.</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="fileLoadRef">
				<label>Load Reference...</label>
				<help>Load a new reference slider set, replacing any current reference objects.</help>
			</object>
			<object class="wxMenuItem" name="fileLoadOutfit">
				<label>Load Outfit...</label>
				<help>Load a NIF file as the working outfit, replacing any current outfit objects.</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="fileSave">
				<label>Save Project\tCtrl+S</label>
				<help>Save the project.</help>
				<enabled>0</enabled>
			</object>
			<object class="wxMenuItem" name="fileSaveAs">
				<label>Save Project As...\tCtrl+Shift+S</label>
				<help>Save the project under a new name.</help>
			</object>
			<object class="separator" />
			<object class="wxMenu" name="menuImport">
				<label>Import</label>
				<object class="wxMenuItem" name="importNIF">
					<label>From NIF...</label>
					<help>Choose a NIF file to import into the project.</help>
				</object>
				<object class="wxMenuItem" name="importOBJ">
					<label>From OBJ...</label>
					<help>Import an OBJ file as a new shape in the outfit.</help>
				</object>
				<object class="wxMenuItem" name="importFBX">
					<label>From FBX...</label>
					<help>Import an FBX file as a new shape in the outfit.</help>
				</object>
				<object class="wxMenuItem" name="importTRIHead">
					<label>From TRI (Head)...</label>
					<help>Import shape and morphs from a head TRI file.</help>
				</object>
				<object class="wxMenu" name="menuImportData">
					<label>Import Data</label>
					<object class="wxMenuItem" name="importPhysicsData">
						<label>Import BSClothExtraData From HKX</label>
						<help>Choose an HKX file to import as a BSClothExtraData block into the project.</help>
					</object>
				</object>
			</object>
			<object class="wxMenu" name="menuExport">
				<label>Export</label>
				<object class="wxMenuItem" name="exportNIF">
					<label>To NIF...\tCtrl+E</label>
					<help>Save the current project as a NIF file (without reference)</help>
				</object>
				<object class="wxMenuItem" name="exportNIFWithRef">
					<label>To NIF With Reference...\tCtrl+Alt+E</label>
					<help>Save the current project as a NIF file (including reference)</help>
				</object>
				<object class="wxMenuItem" name="exportOBJ">
					<label>To OBJ...</label>
					<help>Export the current project as an OBJ file.</help>
				</object>
				<object class="wxMenuItem" name="exportFBX">
					<label>To FBX...</label>
					<help>Export the current project as an FBX file.</help>
				</object>
				<object class="wxMenuItem" name="exportTRIHead">
					<label>To TRI (Head)...</label>
					<help>Export head morphs to a TRI file.</help>
				</object>
				<object class="wxMenu" name="menuExportData">
					<label>Export Data</label>
					<object class="wxMenuItem" name="exportPhysicsData">
						<label>Export BSClothExtraData As HKX</label>
						<help>Save one of the currently loaded BSClothExtraData blocks to an HKX file.</help>
					</object>
				</object>
			</object>
			<object class="wxMenuItem" name="makeConvRef">
				<label>Make Conversion Reference</label>
				<help>Using the current slider settings for the reference shape, create a new reference that will morph from the current shape back to the base shape.</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="packProjects">
				<label>Pack Projects...</label>
				<help>Pack one or more projects into a folder or archive for sharing.</help>
			</object>
			<object class="wxMenuItem" name="fileSettings">
				<label>Settings</label>
				<help>Open settings dialog.</help>
			</object>
			<object class="wxMenuItem" name="fileExit">
				<label>Exit\tAlt+F4</label>
				<help>Exit Outfit Studio.</help>
			</object>
		</object>
		<object class="wxMenu" name="menuEdit">
			<label>Edit</label>
			<object class="wxMenuItem" name="editUndo">
				<label>Undo\tCtrl+Z</label>
				<help>Undo the previous action.</help>
			</object>
			<object class="wxMenuItem" name="editRedo">
				<label>Redo\tCtrl+Y</label>
				<help>Redo the next undone action.</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="btnXMirror">
				<label>X Mirror\tX</label>
				<help>Mirror edits across the X axis.</help>
				<checkable>1</checkable>
				<checked>1</checked>
			</object>
			<object class="wxMenuItem" name="btnConnected">
				<label>Edit Connected Only\tC</label>
				<help>Edit only vertices that are connected to the ones under the brush within the brush radius</help>
				<checkable>1</checkable>
				<checked>0</checked>
			</object>
			<object class="wxMenuItem" name="btnBrushCollision">
				<label>Global Brush Collision\tB</label>
				<help>Allows for the brushes to collide with all currently selected meshes at the same time</help>
				<checkable>1</checkable>
				<checked>1</checked>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="btnRecalcNormals">
				<label>Recalculate Normals\tR</label>
				<help>Recalculate normals on active mesh</help>
			</object>
			<object class="wxMenuItem" name="resetTransforms">
				<label>Reset Transforms</label>
				<help>Resets the shape and skin transforms.</help>
			</object>
			<object class="wxMenuItem" name="deleteUnreferencedNodes">
				<label>Delete Unreferenced Nodes</label>
				<help>Deletes all nodes from the project that aren't used in any other block.</help>
			</object>
			<object class="wxMenuItem" name="removeSkinning">
				<label>Remove Skinning</label>
				<help>Removes skinning of all shapes and all unused nodes.</help>
			</object>
			<object class="separator" />
			<object class="wxMenu" name="viewSelect">
				<label>View</label>
				<object class="wxMenuItem" name="btnViewFront">
					<label>Front\tShift+1</label>
				</object>
				<object class="wxMenuItem" name="btnViewBack">
					<label>Back\tShift+2</label>
				</object>
				<object class="wxMenuItem" name="btnViewLeft">
					<label>Left\tShift+3</label>
				</object>
				<object class="wxMenuItem" name="btnViewRight">
					<label>Right\tShift+4</label>
				</object>
				<object class="wxMenuItem" name="btnViewPerspective">
					<label>Perspective\tShift+5</label>
					<checkable>1</checkable>
					<checked>1</checked>
				</object>
			</object>
			<object class="wxMenuItem" name="btnToggleVisibility">
				<label>Toggle Visibility\tG</label>
				<help>Switch between the different visibility modes for the selected shapes.</help>
			</object>
			<object class="wxMenuItem" name="btnShowWireframe">
				<label>Show Wireframe\tW</label>
				<help>Show wireframe on all models.</help>
				<checkable>1</checkable>
			</object>
			<object class="wxMenuItem" name="btnEnableLighting">
				<label>Enable Lighting\tL</label>
				<help>Turn on or off lighting.</help>
				<checked>1</checked>
				<checkable>1</checkable>
			</object>
			<object class="wxMenuItem" name="btnEnableTextures">
				<label>Enable Textures\tT</label>
				<help>Display texture maps on models.</help>
				<checked>1</checked>
				<checkable>1</checkable>
			</object>
		</object>
		<object class="wxMenu" name="menuMesh">
			<label>Shape</label>
			<object class="wxMenu" name="menuExportMesh">
				<label>Export</label>
				<object class="wxMenuItem" name="exportShapeNIF">
					<label>To NIF...</label>
					<help>Export only the selected shapes to a NIF file.</help>
				</object>
				<object class="wxMenuItem" name="exportShapeOBJ">
					<label>To OBJ...</label>
					<help>Export only the selected shapes to an OBJ file.</help>
				</object>
				<object class="wxMenuItem" name="exportShapeFBX">
					<label>To FBX...</label>
					<help>Export only the selected shapes to an FBX file.</help>
				</object>
				<object class="wxMenuItem" name="exportShapeTRIHead">
					<label>To TRI (Head)...</label>
					<help>Export head morphs to a TRI file.</help>
				</object>
			</object>
			<object class="wxMenu" name="menuUV">
				<label>UV</label>
				<object class="wxMenuItem" name="uvEdit">
					<label>Edit...</label>
					<help>Edit the texture coordinates.</help>
				</object>
				<object class="wxMenuItem" name="uvInvertX">
					<label>Invert X</label>
					<help>Inverts the X-axis of the texture coordinates.</help>
				</object>
				<object class="wxMenuItem" name="uvInvertY">
					<label>Invert Y</label>
					<help>Inverts the Y-axis of the texture coordinates.</help>
				</object>
			</object>
			<object class="wxMenu" name="menuMirror">
				<label>Mirror</label>
				<object class="wxMenuItem" name="mirrorX">
					<label>X</label>
					<help>Mirror the selected shapes on the X-axis.</help>
				</object>
				<object class="wxMenuItem" name="mirrorY">
					<label>Y</label>
					<help>Mirror the selected shapes on the Y-axis.</help>
				</object>
				<object class="wxMenuItem" name="mirrorZ">
					<label>Z</label>
					<help>Mirror the selected shapes on the Z-axis.</help>
				</object>
			</object>
			<object class="wxMenuItem" name="deleteVerts">
				<label>Delete Vertices...</label>
				<help>Deletes all unmasked vertices of the currently selected shapes.</help>
			</object>
			<object class="wxMenuItem" name="separateVerts">
				<label>Separate Vertices...</label>
				<help>Separate the current shape into two by using the mask.</help>
			</object>
			<object class="wxMenuItem" name="copyShape">
				<label>Duplicate...</label>
				<help>Duplicate the current shape.</help>
			</object>
			<object class="wxMenuItem" name="renameShape">
				<label>Rename...\tF2</label>
				<help>Change the name of the current shape.</help>
			</object>
			<object class="wxMenuItem" name="setReference">
				<label>Set Reference</label>
				<help>Turn the shape into the reference shape of the project.</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="moveShape">
				<label>Move...</label>
				<help>Apply an offset adjustment to the mesh vertices. This permanently moves vertices.</help>
			</object>
			<object class="wxMenuItem" name="scaleShape">
				<label>Scale...</label>
				<help>Apply a scale adjustment to the shape. This permanently moves vertices.</help>
			</object>
			<object class="wxMenuItem" name="rotateShape">
				<label>Rotate...</label>
				<help>Apply a rotation to the mesh vertices. This permanently moves vertices.</help>
			</object>
			<object class="wxMenuItem" name="btnSmoothSeams">
				<label>Smooth Seam Normals</label>
				<help>Smooths edges of seams (usually found at texture borders), disable if this causes odd normals on the shape.</help>
				<checked>1</checked>
				<checkable>1</checkable>
			</object>
			<object class="wxMenuItem" name="btnLockNormals">
				<label>Lock Normals</label>
				<help>Locks the mesh normals. Enable if you want to keep custom normals intact.</help>
				<checked>0</checked>
				<checkable>1</checkable>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="copyBoneWeight">
				<label>Copy Bone Weights</label>
				<help>Copies all bone weights from the reference shape to the current shape.</help>
			</object>
			<object class="wxMenuItem" name="copySelectedWeight">
				<label>Copy Selected Weights</label>
				<help>Copies selected bone weights from the reference shape to the current shape.</help>
			</object>
			<object class="wxMenuItem" name="transferSelectedWeight">
				<label>Transfer Selected Weights</label>
				<help>Transfers selected weights from the reference shape to the current shape. Requires same vertex count and order.</help>
			</object>
			<object class="wxMenuItem" name="maskWeightedVerts">
				<label>Mask Weighted Vertices</label>
				<help>Masks vertices with bone weights, so you can manually assign weights to unweighted vertices.</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="deleteShape">
				<label>Delete\tDel</label>
				<help>Removes the currently selected shape from the outfit.</help>
			</object>
			<object class="wxMenuItem" name="shapeProperties">
				<label>Properties...</label>
				<help>Opens the properties dialog for shader, texture and more settings of the selected shape.</help>
			</object>
		</object>
		<object class="wxMenu" name="menuSlider">
			<label>Slider</label>
			<object class="wxMenuItem" name="sliderConform">
				<label>Conform Selected\tCtrl+C</label>
				<help>Conform selected outfit shape to all checked sliders.</help>
			</object>
			<object class="wxMenuItem" name="sliderConformAll">
				<label>Conform All\tCtrl+Shift+C</label>
				<help>Conform all outfit shapes to all checked sliders.</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="saveBaseShape">
				<label>Set Base Shape</label>
				<help>Set the current outfit shape as the base shape and clear slider data.</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="sliderLoadPreset">
				<label>Load Preset...</label>
				<help>Load and preview a slider preset. Inverted sliders will have inverted values.</help>
			</object>
			<object class="wxMenuItem" name="sliderSavePreset">
				<label>Save Preset...</label>
				<help>Save a slider preset with the current values. Inverted sliders will have inverted values.</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="sliderNew">
				<label>New Slider</label>
				<help>Create a new shape transformation slider.</help>
			</object>
			<object class="wxMenuItem" name="sliderNewCombined">
				<label>Coalesce sliders</label>
				<help>Create a new shape transformation slider based on the current slider values</help>
			</object>
			<object class="wxMenuItem" name="sliderNewZap">
				<label>New Zap Slider</label>
				<help>Create a new Zap slider based on unmasked vertices</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="sliderImportOSD">
				<label>Import OSD...</label>
				<help>Imports OSD file and creates sliders for shapes with a matching name.</help>
			</object>
			<object class="wxMenuItem" name="sliderExportOSD">
				<label>Export OSD...</label>
				<help>Exports all currently loaded slider data to an OSD file.</help>
			</object>
			<object class="wxMenuItem" name="sliderImportTRI">
				<label>Import TRI Morphs...</label>
				<help>Imports TRI morphs from a TRI file and creates sliders for shapes with a matching name.</help>
			</object>
			<object class="wxMenuItem" name="sliderExportTRI">
				<label>Export TRI Morphs...</label>
				<help>Exports TRI morphs to a TRI file.</help>
			</object>
			<object class="wxMenuItem" name="sliderExportToOBJs">
				<label>Export to OBJs...</label>
				<help>Export all sliders to an OBJ file per slider.</help>
			</object>
			<object class="separator" />
			<object class="wxMenu" name="menuImportSlider">
				<label>Import Slider Data</label>
				<object class="wxMenuItem" name="sliderImportBSD">
					<label>Import BSD...</label>
					<help>Import a BodySlide BSD file and overwrites the current shape's slider data.</help>
				</object>
				<object class="wxMenuItem" name="sliderImportOBJ">
					<label>Import OBJ...</label>
					<help>Import an OBJ file matching the current shape's vertex count, and calculate slider data from the difference.</help>
				</object>
				<object class="wxMenuItem" name="sliderImportFBX">
					<label>Import FBX...</label>
					<help>Import an FBX file matching the current shape's vertex count, and calculate slider data from the difference.</help>
				</object>
				<enabled>0</enabled>
			</object>
			<object class="wxMenu" name="menuExportSlider">
				<label>Export Slider Data</label>
				<object class="wxMenuItem" name="sliderExportBSD">
					<label>Export BSD...</label>
					<help>Exports the current slider's data as a BodySlide BSD file.</help>
				</object>
				<object class="wxMenuItem" name="sliderExportOBJ">
					<label>Export OBJ...</label>
					<help>Exports the current slider's data as an OBJ file.</help>
				</object>
				<enabled>0</enabled>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="sliderNegate">
				<label>Negate Slider</label>
				<help>Negates the current slider, reversing it's effect</help>
				<enabled>0</enabled>
			</object>
			<object class="wxMenuItem" name="sliderMask">
				<label>Mask Affected Vertices</label>
				<help>Masks the vertices the slider is affecting for all selected shapes.</help>
				<enabled>0</enabled>
			</object>
			<object class="wxMenuItem" name="sliderClear">
				<label>Clear Slider Data</label>
				<help>Erases the slider data without removing the slider itself. (Cannot be undone)</help>
			</object>
			<object class="wxMenuItem" name="sliderDelete">
				<label>Delete Slider</label>
				<help>Delete the active slider from the project. (Cannot be undone)</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="sliderProperties">
				<label>Properties...\tTab</label>
				<help>Display and edit the active slider's properties.</help>
				<enabled>0</enabled>
			</object>
		</object>
		<object class="wxMenu" name="menuBrush">
			<label>Tool</label>
			<object class="wxMenu" name="brushSelect">
				<label>Current Tool</label>
				<object class="wxMenuItem" name="btnSelect">
					<label>Select</label>
					<help>Navigate and select meshes (or vertices in vertex mode).</help>
					<radio>1</radio>
				</object>
				<object class="wxMenuItem" name="btnMaskBrush">
					<label>Mask</label>
					<help>Mask vertices to prevent them from being transformed.\nHold down the ALT key to remove masking.</help>
					<radio>1</radio>
				</object>
				<object class="wxMenuItem" name="btnInflateBrush">
					<label>Inflate</label>
					<help>Increase mesh volume in an area.</help>
					<radio>1</radio>
					<checked>1</checked>
				</object>
				<object class="wxMenuItem" name="btnDeflateBrush">
					<label>Deflate</label>
					<help>Decrease mesh volume in an area.</help>
					<radio>1</radio>
				</object>
				<object class="wxMenuItem" name="btnMoveBrush">
					<label>Move</label>
					<help>Move vertices over a plane parallel to the view.</help>
					<radio>1</radio>
				</object>
				<object class="wxMenuItem" name="btnSmoothBrush">
					<label>Smooth</label>
					<help>Smooth an area of a mesh.</help>
					<radio>1</radio>
				</object>
				<object class="wxMenuItem" name="btnWeightBrush">
					<label>Weight Paint</label>
					<help>Apply animation weight values for the currently selected bone.\nHold down the ALT key to weaken the weighting.</help>
					<radio>1</radio>
					<enabled>0</enabled>
				</object>
				<object class="wxMenuItem" name="btnColorBrush">
					<label>Color Paint</label>
					<help>Apply vertex colors.\nHold down the ALT key to remove colors.</help>
					<radio>1</radio>
					<enabled>0</enabled>
				</object>
				<object class="wxMenuItem" name="btnAlphaBrush">
					<label>Alpha Paint</label>
					<help>Apply vertex alpha.\nHold down the ALT key to remove alpha.</help>
					<radio>1</radio>
					<enabled>0</enabled>
				</object>
				<object class="wxMenuItem" name="btnCollapseVertex">
					<label>Collapse Vertex</label>
					<help>Deletes vertices with no more than three connections, without creating a hole.</help>
					<radio>1</radio>
				</object>
				<object class="wxMenuItem" name="btnFlipEdgeTool">
					<label>Flip Edge</label>
					<help>Flips mesh edges so that the opposite pair of vertices is connected.</help>
					<radio>1</radio>
				</object>
				<object class="wxMenuItem" name="btnSplitEdgeTool">
					<label>Split Edge</label>
					<help>Splits a mesh edge in two with a new vertex.</help>
					<radio>1</radio>
				</object>
				<object class="separator" />
				<object class="wxMenuItem" name="btnTransform">
					<label>Transform\tF</label>
					<help>Shows a transform tool to manipulate shapes and vertices with.</help>
					<checkable>1</checkable>
				</object>
				<object class="wxMenuItem" name="btnPivot">
					<label>Pivot\tP</label>
					<help>Shows a pivot that can be moved and makes it the center of mesh operations like rotation and scale.</help>
					<checkable>1</checkable>
				</object>
				<object class="wxMenuItem" name="btnVertexEdit">
					<label>Vertex Edit\tQ</label>
					<help>Lets you select vertices to add to or remove from the mask.\nClick on a vertex to select/unmask it.\nHold down CTRL to unselect/mask it.</help>
					<checkable>1</checkable>
				</object>
			</object>
			<object class="wxMenuItem" name="btnIncreaseSize">
				<label>Increase Brush Size\tShift++</label>
				<help>Increase brush diameter</help>
			</object>
			<object class="wxMenuItem" name="btnDecreaseSize">
				<label>Decrease Brush Size\tShift+-</label>
				<help>Decrease brush diameter</help>
			</object>
			<object class="wxMenuItem" name="btnIncreaseStr">
				<label>Increase Brush Strength\tCtrl++</label>
				<help>Increase brush strength</help>
			</object>
			<object class="wxMenuItem" name="btnDecreaseStr">
				<label>Decrease Brush Strength\tCtrl+-</label>
				<help>Decrease brush strength</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="btnMaskLess">
				<label>Mask Less\tA</label>
				<help>Mask Less</help>
			</object>
			<object class="wxMenuItem" name="btnMaskMore">
				<label>Mask More\tD</label>
				<help>Mask More</help>
			</object>
			<object class="separator" />
			<object class="wxMenuItem" name="btnInvertMask">
				<label>Invert Mask\tCtrl+I</label>
				<help>Invert Mask</help>
			</object>
			<object class="wxMenuItem" name="btnClearMask">
				<label>Clear Mask\tCtrl+A</label>
				<help>Clear Mask</help>
			</object>
		</object>
	</object>

	<object class="wxToolBar" name="toolBar">
		<style>wxTB_HORIZONTAL|wxTB_FLAT</style>
		<bg>#707070</bg>
		<fg>#ffffff</fg>
		<separation>5</separation>
		<object class="tool" name="btnNewProject">
			<label>New Project</label>
			<tooltip>Create a new project by selecting a reference body slider set, and outfit model files.</tooltip>
			<bitmap>$(AppDir)\res\images\NewProj.png</bitmap>
		</object>
		<object class="separator" />
		<object class="tool" name="btnLoadProject">
			<label>Load Project</label>
			<tooltip>Load a previously created slider set for editing.</tooltip>
			<bitmap>$(AppDir)\res\images\LoadProj.png</bitmap>
		</object>
		<object class="separator" />
		<object class="tool" name="btnSelect">
			<label>Select</label>
			<tooltip>Navigate and select meshes (or vertices in vertex mode).</tooltip>
			<bitmap>$(AppDir)\res\images\SelectBrush.png</bitmap>
			<bitmap2>$(AppDir)\res\images\SelectBrush_d.png</bitmap2>
			<radio>1</radio>
			<checked>1</checked>
		</object>
		<object class="tool" name="btnMaskBrush">
			<label>Mask</label>
			<tooltip>Mask vertices to prevent them from being transformed.\nHold down the ALT key to remove masking.</tooltip>
			<bitmap>$(AppDir)\res\images\MaskBrush.png</bitmap>
			<bitmap2>$(AppDir)\res\images\MaskBrush_d.png</bitmap2>
			<radio>1</radio>
		</object>
		<object class="tool" name="btnInflateBrush">
			<label>Inflate</label>
			<tooltip>Increase mesh volume in an area.</tooltip>
			<bitmap>$(AppDir)\res\images\InflateBrush.png</bitmap>
			<bitmap2>$(AppDir)\res\images\InflateBrush_d.png</bitmap2>
			<radio>1</radio>
		</object>
		<object class="tool" name="btnDeflateBrush">
			<label>Deflate</label>
			<tooltip>Decrease mesh volume in an area.</tooltip>
			<bitmap>$(AppDir)\res\images\DeflateBrush.png</bitmap>
			<bitmap2>$(AppDir)\res\images\DeflateBrush_d.png</bitmap2>
			<radio>1</radio>
		</object>
		<object class="tool" name="btnMoveBrush">
			<label>Move</label>
			<tooltip>Move vertices over a plane parallel to the view.</tooltip>
			<bitmap>$(AppDir)\res\images\MoveBrush.png</bitmap>
			<bitmap2>$(AppDir)\res\images\MoveBrush_d.png</bitmap2>
			<radio>1</radio>
		</object>
		<object class="tool" name="btnSmoothBrush">
			<label>Smooth</label>
			<tooltip>Smooth an area of a mesh.</tooltip>
			<bitmap>$(AppDir)\res\images\SmoothBrush.png</bitmap>
			<bitmap2>$(AppDir)\res\images\SmoothBrush_d.png</bitmap2>
			<radio>1</radio>
		</object>
		<object class="tool" name="btnWeightBrush">
			<label>Weight Paint</label>
			<tooltip>Apply animation weight values for currently selected bone.\nHold down the ALT key to weaken the weighting.</tooltip>
			<bitmap>$(AppDir)\res\images\WeightBrush.png</bitmap>
			<bitmap2>$(AppDir)\res\images\WeightBrush_d.png</bitmap2>
			<radio>1</radio>
			<disabled>1</disabled>
		</object>
		<object class="tool" name="btnColorBrush">
			<label>Color Paint</label>
			<tooltip>Apply vertex colors.\nHold down the ALT key to remove colors.</tooltip>
			<bitmap>$(AppDir)\res\images\ColorBrush.png</bitmap>
			<bitmap2>$(AppDir)\res\images\ColorBrush_d.png</bitmap2>
			<radio>1</radio>
			<disabled>1</disabled>
		</object>
		<object class="tool" name="btnAlphaBrush">
			<label>Alpha Paint</label>
			<tooltip>Apply vertex alpha.\nHold down the ALT key to remove alpha.</tooltip>
			<bitmap>$(AppDir)\res\images\AlphaBrush.png</bitmap>
			<bitmap2>$(AppDir)\res\images\AlphaBrush_d.png</bitmap2>
			<radio>1</radio>
			<disabled>1</disabled>
		</object>
		<object class="tool" name="btnCollapseVertex">
			<label>Collapse Vertex</label>
			<tooltip>Deletes vertices with no more than three connections, without creating a hole.</tooltip>
			<bitmap>$(AppDir)\res\images\CollapseVertex.png</bitmap>
			<bitmap2>$(AppDir)\res\images\CollapseVertex_d.png</bitmap2>
			<radio>1</radio>
		</object>
		<object class="tool" name="btnFlipEdgeTool">
			<label>Flip Edge</label>
			<tooltip>Flips mesh edges so that the opposite pair of vertices is connected.</tooltip>
			<bitmap>$(AppDir)\res\images\FlipEdge.png</bitmap>
			<bitmap2>$(AppDir)\res\images\FlipEdge_d.png</bitmap2>
			<radio>1</radio>
		</object>
		<object class="tool" name="btnSplitEdgeTool">
			<label>Split Edge</label>
			<tooltip>Splits a mesh edge in two with a new vertex.</tooltip>
			<bitmap>$(AppDir)\res\images\SplitEdge.png</bitmap>
			<bitmap2>$(AppDir)\res\images\SplitEdge_d.png</bitmap2>
			<radio>1</radio>
		</object>
		<object class="separator" />
		<object class="tool" name="btnTransform">
			<label>Transform</label>
			<tooltip>Shows a transform tool to manipulate shapes and vertices with.</tooltip>
			<bitmap>$(AppDir)\res\images\TransformTool.png</bitmap>
			<bitmap2>$(AppDir)\res\images\TransformTool_d.png</bitmap2>
			<toggle>1</toggle>
		</object>
		<object class="tool" name="btnPivot">
			<label>Pivot</label>
			<tooltip>Shows a pivot that can be moved and makes it the center of mesh operations like rotation and scale.</tooltip>
			<bitmap>$(AppDir)\res\images\Pivot.png</bitmap>
			<bitmap2>$(AppDir)\res\images\Pivot_d.png</bitmap2>
			<toggle>1</toggle>
		</object>
		<object class="tool" name="btnVertexEdit">
			<label>Vertex Edit</label>
			<tooltip>Lets you select vertices to add to or remove from the mask.\nClick on a vertex to select/unmask it.\nHold down CTRL to unselect/mask it.</tooltip>
			<bitmap>$(AppDir)\res\images\VertexEdit.png</bitmap>
			<bitmap2>$(AppDir)\res\images\VertexEdit_d.png</bitmap2>
			<toggle>1</toggle>
		</object>
		<object class="separator" />
		<object class="tool" name="btnXMirror">
			<label>X Mirror</label>
			<tooltip>Mirror edits across the X axis.</tooltip>
			<bitmap>$(AppDir)\res\images\XMirror.png</bitmap>
			<toggle>1</toggle>
			<checked>1</checked>
		</object>
		<object class="tool" name="btnConnected">
			<label>Edit Connected Only\tC</label>
			<tooltip>Edit only vertices that are connected to the ones under the brush within the brush radius.</tooltip>
			<bitmap>$(AppDir)\res\images\EditConnected.png</bitmap>
			<toggle>1</toggle>
			<checked>0</checked>
		</object>
		<object class="tool" name="btnBrushCollision">
			<label>Global Brush Collision\tC</label>
			<tooltip>Allows for the brushes to collide with all currently selected meshes at the same time.</tooltip>
			<bitmap>$(AppDir)\res\images\BrushCollision.png</bitmap>
			<toggle>1</toggle>
			<checked>1</checked>
		</object>
		<object class="separator" />
		<object class="tool" name="btnViewFront">
			<label>View Front</label>
			<tooltip>Change camera view to the front.</tooltip>
			<bitmap>$(AppDir)\res\images\ViewFront.png</bitmap>
		</object>
		<object class="tool" name="btnViewBack">
			<label>View Back</label>
			<tooltip>Change camera view to the back.</tooltip>
			<bitmap>$(AppDir)\res\images\ViewBack.png</bitmap>
		</object>
		<object class="tool" name="btnViewLeft">
			<label>View Left</label>
			<tooltip>Change camera view to the left.</tooltip>
			<bitmap>$(AppDir)\res\images\ViewLeft.png</bitmap>
		</object>
		<object class="tool" name="btnViewRight">
			<label>View Right</label>
			<tooltip>Change camera view to the right.</tooltip>
			<bitmap>$(AppDir)\res\images\ViewRight.png</bitmap>
		</object>
		<object class="tool" name="btnViewPerspective">
			<label>Perspective View</label>
			<tooltip>Toggle perspective view.</tooltip>
			<bitmap>$(AppDir)\res\images\ViewPerspective.png</bitmap>
			<toggle>1</toggle>
			<checked>1</checked>
		</object>
		<object class="separator" />
		<object class="wxSlider" name="fovSlider">
			<size>100,25</size>
			<value>65</value>
			<min>20</min>
			<max>120</max>
			<tooltip>Field of View</tooltip>
		</object>
		<object class="wxStaticText" name="fovLabel">
			<fg>#ffffff</fg>
			<label>Field of View: 65</label>
		</object>
		<object class="space"/>
		<object class="tool" name="btnDiscord">
			<label>Discord</label>
			<tooltip>Open Discord invite link.</tooltip>
			<bitmap>$(AppDir)\res\images\Discord.png</bitmap>
		</object>
		<object class="tool" name="btnPayPal">
			<label>PayPal</label>
			<tooltip>Open PayPal link.</tooltip>
			<bitmap>$(AppDir)\res\images\PayPal.png</bitmap>
		</object>
	</object>

	<object class="wxMenu" name="menuMeshContext">
		<label>Shape</label>
		<object class="wxMenu" name="menuExportMesh">
			<label>Export</label>
			<object class="wxMenuItem" name="exportShapeNIF">
				<label>To NIF...</label>
				<help>Export only the selected shapes to a NIF file.</help>
			</object>
			<object class="wxMenuItem" name="exportShapeOBJ">
				<label>To OBJ...</label>
				<help>Export only the selected shapes to an OBJ file.</help>
			</object>
			<object class="wxMenuItem" name="exportShapeFBX">
				<label>To FBX...</label>
				<help>Export only the selected shapes to an FBX file.</help>
			</object>
			<object class="wxMenuItem" name="exportShapeTRIHead">
				<label>To TRI (Head)...</label>
				<help>Export head morphs to a TRI file.</help>
			</object>
		</object>
		<object class="wxMenu" name="menuUV">
			<label>UV</label>
			<object class="wxMenuItem" name="uvEdit">
				<label>Edit...</label>
				<help>Edit the texture coordinates.</help>
			</object>
			<object class="wxMenuItem" name="uvInvertX">
				<label>Invert X</label>
				<help>Inverts the X-axis of the texture coordinates.</help>
			</object>
			<object class="wxMenuItem" name="uvInvertY">
				<label>Invert Y</label>
				<help>Inverts the Y-axis of the texture coordinates.</help>
			</object>
		</object>
		<object class="wxMenu" name="menuMirror">
			<label>Mirror</label>
			<object class="wxMenuItem" name="mirrorX">
				<label>X</label>
				<help>Mirror the selected shapes on the X-axis.</help>
			</object>
			<object class="wxMenuItem" name="mirrorY">
				<label>Y</label>
				<help>Mirror the selected shapes on the Y-axis.</help>
			</object>
			<object class="wxMenuItem" name="mirrorZ">
				<label>Z</label>
				<help>Mirror the selected shapes on the Z-axis.</help>
			</object>
		</object>
		<object class="wxMenuItem" name="deleteVerts">
			<label>Delete Vertices...</label>
			<help>Deletes all unmasked vertices of the currently selected shapes.</help>
		</object>
		<object class="wxMenuItem" name="separateVerts">
			<label>Separate Vertices...</label>
			<help>Separate the current shape into two by using the mask.</help>
		</object>
		<object class="wxMenuItem" name="copyShape">
			<label>Duplicate...</label>
			<help>Duplicate the current shape.</help>
		</object>
		<object class="wxMenuItem" name="renameShape">
			<label>Rename...\tF2</label>
			<help>Change the name of the current shape.</help>
		</object>
		<object class="wxMenuItem" name="setReference">
			<label>Set Reference</label>
			<help>Turn the shape into the reference shape of the project.</help>
		</object>
		<object class="separator" />
		<object class="wxMenuItem" name="moveShape">
			<label>Move...</label>
			<help>Apply an offset adjustment to the mesh vertices. This permanently moves vertices.</help>
		</object>
		<object class="wxMenuItem" name="scaleShape">
			<label>Scale...</label>
			<help>Apply a scale adjustment to the shape. This permanently moves vertices.</help>
		</object>
		<object class="wxMenuItem" name="rotateShape">
			<label>Rotate...</label>
			<help>Apply a rotation to the mesh vertices. This permanently moves vertices.</help>
		</object>
		<object class="separator" />
		<object class="wxMenuItem" name="copyBoneWeight">
			<label>Copy Bone Weights</label>
			<help>Copies all bone weights from the reference shape to the current shape.</help>
		</object>
		<object class="wxMenuItem" name="copySelectedWeight">
			<label>Copy Selected Weights</label>
			<help>Copies selected bone weights from the reference shape to the current shape.</help>
		</object>
		<object class="wxMenuItem" name="transferSelectedWeight">
			<label>Transfer Selected Weights</label>
			<help>Transfers selected weights from the reference shape to the current shape. Requires same vertex count and order.</help>
		</object>
		<object class="wxMenuItem" name="maskWeightedVerts">
			<label>Mask Weighted Vertices</label>
			<help>Masks vertices with bone weights, so you can manually assign weights to unweighted vertices.</help>
		</object>
		<object class="separator" />
		<object class="wxMenuItem" name="deleteShape">
			<label>Delete\tDel</label>
			<help>Removes the currently selected shape from the outfit.</help>
		</object>
		<object class="wxMenuItem" name="shapeProperties">
			<label>Properties...</label>
			<help>Opens the properties dialog for shader, texture and more settings of the selected shape.</help>
		</object>
	</object>
	<object class="wxMenu" name="menuBoneContext">
		<label>Bones</label>
		<object class="wxMenu" name="menuAddBone">
			<label>Add</label>
			<object class="wxMenuItem" name="addBone">
				<label>From Skeleton...</label>
				<help>Choose a bone from the reference skeleton to add to the project.</help>
			</object>
			<object class="wxMenuItem" name="addCustomBone">
				<label>Custom Bone...</label>
				<help>Add a custom bone to the project.</help>
			</object>
		</object>
		<object class="wxMenu" name="menuDeleteBone">
			<label>Delete</label>
			<object class="wxMenuItem" name="deleteBone">
				<label>From Project</label>
				<help>Delete bone(s) from all shapes of the project.</help>
			</object>
			<object class="wxMenuItem" name="deleteBoneSelected">
				<label>From Selected Shapes</label>
				<help>Delete bone(s) from only the selected shapes.</help>
			</object>
		</object>
		<object class="wxMenuItem" name="editBone">
			<label>Edit Bone...</label>
			<help>Edit a custom bone or view a standard bone.</help>
		</object>
	</object>
	<object class="wxMenu" name="menuBoneTreeContext">
		<label>Bones</label>
		<object class="wxMenu" name="menuAddBone">
			<label>Add</label>
			<object class="wxMenuItem" name="addBone">
				<label>From Skeleton...</label>
				<help>Choose a bone from the reference skeleton to add to the project.</help>
			</object>
			<object class="wxMenuItem" name="addCustomBone">
				<label>Custom Bone...</label>
				<help>Add a custom bone to the project.</help>
			</object>
		</object>
		<object class="wxMenuItem" name="editBone">
			<label>Edit Bone...</label>
			<help>Edit a custom bone or view a standard bone.</help>
		</object>
	</object>
	<object class="wxMenu" name="menuSegmentContext">
		<label>Segments</label>
		<object class="wxMenuItem" name="addSegment">
			<label>Add Segment...</label>
			<help>Choose a segment to add to the shape.</help>
		</object>
		<object class="wxMenuItem" name="addSubSegment">
			<label>Add Sub Segment...</label>
			<help>Add a new sub segment to the currently selected segment.</help>
		</object>
		<object class="wxMenuItem" name="deleteSegment">
			<label>Delete Segment...</label>
			<help>Delete segment and all of its sub segments from the shape.</help>
		</object>
	</object>
	<object class="wxMenu" name="menuSubSegmentContext">
		<label>Sub Segments</label>
		<object class="wxMenuItem" name="addSubSegment">
			<label>Add Sub Segment...</label>
			<help>Add a new sub segment to the currently selected segment.</help>
		</object>
		<object class="wxMenuItem" name="deleteSubSegment">
			<label>Delete Sub Segment...</label>
			<help>Delete the selected sub segment.</help>
		</object>
	</object>
	<object class="wxMenu" name="menuSegmentTreeContext">
		<label>Segments</label>
		<object class="wxMenuItem" name="addSegment">
			<label>Add Segment...</label>
			<help>Choose a segment to add to the shape.</help>
		</object>
	</object>
	<object class="wxMenu" name="menuPartitionContext">
		<label>Partitions</label>
		<object class="wxMenuItem" name="addPartition">
			<label>Add Partition...</label>
			<help>Adds a new partition to the shape.</help>
		</object>
		<object class="wxMenuItem" name="deletePartition">
			<label>Delete Partition...</label>
			<help>Deletes the partition from the shape.</help>
		</object>
	</object>
	<object class="wxMenu" name="menuPartitionTreeContext">
		<label>Partitions</label>
		<object class="wxMenuItem" name="addPartition">
			<label>Add Partition...</label>
			<help>Adds a new partition to the shape.</help>
		</object>
	</object>
</resource>
